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Segaiden Episode 67: Phantasy Star

🕑 Added 2024-12-18 12:31:01 +0000 UTC
Segaiden Episode 67: Phantasy Star

Comments

John Miller

Great retrospective, Jeremy! You certainly got the flavor of the game. I get the deadline crunch thing--perhaps you could do an "Episode 67b" in a few months: the game really deserves a deep dive. I can't think of any other 8-bit RPG where map-making is an essential part of the process. The reissues take that aspect away, and map-making really forces your brain to work differently. Especially when you fall through a trap door and fall to a floor you haven't yet mapped: Am I still facing the same way? Does this floor sit similarly? There's a common thread of mapmaking flowing through Phantasy Star, Golgo 13, Portopia, etc., which would be very interesting to explore, maybe as part of Metroidvania Works. And folks would like to see your hand-drawn maps!

Petter Öhman

I just bought this game! Paid too much of course, but I only have this one life so I gotta make the most of it. Gonna play it over the Christmas vacay!

John Learned

"Raw-dogging an 8-bit RPG?" "Sega's got a kink?" I'll have what she's having

Normallyretro

Yes! The time has finally come for a JP assessment of Phantasy Star. This should be a holiday. I should take off work...

The Dark Knight

Can't wait! Any chance you can edit the title of the post as its episode 67 not 57


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