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🕑 Added 2025-03-21 19:28:18 +0000 UTC

Comments

Wade E.

I actually joined for the Penny game, which seems to be permanently halted. While I like your other game, I have not played it (for various reasons). I was about to leave when you started the additional art and have remained. I would still like to see the Penny game be developed more as it was an interesting concept.

Chapman

My thoughts on the matter as someone who followed 12F since it's first inception on Omo.org: 1) I think have more public builds/releases may help to boost visibility. I think your post regarding a feature roadmap was a step in the right direction. Going open-source/too many cooks spoiling the soup is a valid concern for projects like these but I think having a small group of folks who like to bugfix or QA even small releases may be a big boon as more people can try it and spread via word of mouth but just my 2 cents on that. 2) I think with the sheer scale of artwork/cg and sprites, divide and conquer may be the approach just to have something until you can get a fully committed artist down the line. Overworld would be handled by one artist, combat art handled by another artist, etc. . 3) Nevertheless, please take your time with this. This project was first and foremost a hobby for you and your team but people have other priorities in life. Giving tools/some sandbox to the community would probably be the way to have the community be engaged during periods of release droughts in addition to the subscription artwork.


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