Vore Defense First Release
🕑 Added 2025-02-03 11:56:17 +0000 UTCEdit: Now working.
Hey guys, the new update for my project "Vore Defense" is here.
Changelog:
Added a new enemy (Lizard/Dragon Girl)
Added 3 spells
Added two ressources (Souls and Mana)
Added lvl 2 and 3 tank
You can now change the daytime (morning, midday, evening, night)
Added lvl 2 and 3 crossbow
Added lvl 1 and 2 catapult
Made some changes to the UI
Added difficulties (easy, normal, hard, ultra)
I didn't have much time tweaking the difficulties and balancing everything out. I hope to receive some feedback:) Hope you like it!
Download: https://oppi-games.itch.io/vore-defense/patreon-access
Comments
Karasu Tsuki
Enjoyed this a lot! Cant wait for following updates :D
Oppi
Been dealing with some private stuff. Am back, working on it again:)
Oppi
Oh you're right I should have added that.. Will add for next update:)
TheMonsterWithin
How is it going, Oppi?
Kahmori
Was the ability to turn off the snake vore removed from this version? Trying to get rid of the snake vore to let the interesting enemies get some snacks, but can't seem to find the option anymore.
seichiswitch
Hey, love the game, but maybe you could add a way to toggle on and off the vore animation only for feral vore?
TheMonsterWithin
How about making it so that the lamia tornadoes can fling the fallen girl to the lamia who catch her and eat her?
Aickavon
I actually thought it over for a bit and I think I figured out a very optimal solution that solves lamia girls being unnecessarily difficult to get to and not having food... how about they attack, then move up, then attack, then move up. They'll stiill have their ranged advantages, but will slowly push up (Could explain it as them being tired of not getting food) until they are within melee ranges. This will allow them to get some food while also be easier to get hit by melee girls. This is, at least, the solution that doesn't require any additional animation work.
Oppi
Congrats! Oh yeah that's a bug! I'll fix it asap!
Oppi
Thanks for the detailed post! I appreciate it a lot!:D The poor Lamia girls never get to eat.. I tried to change this by moving their "prey detection area" further away but it seems like I'll have to somehow add an ability for them to get their hands on prey that's far away.. I'll try to find a solution:) Hmm I felt like lightning was at a nice spot, but maybe you're right and reducing it's mana would be a good idea. I'll fix the tank girl bug asap. The other "bug" was actually programmed this way, but I see the problem it causes. Will take a look at it too. Thank you!:D
Oppi
Thanks for the feedback! The "dragon" girls can be quite strong, the way I managed to beat them was to use the damage buff spell multiple times. Things will probably look very different as soon as we have upgraded archers and pikers:)
Luna
Beat it on Ultra, pretty neat. The tank girl upgrade does persist through retries though, which is weird, but saves money ig?
Aickavon
Okay so some suggestions, balance changes, and more. Currently major complaints: The dragon takes way too many hits, and combos way too well with the Lamia girl because she's a much stronger tank who can fight back and basically blocks any mana. Lamia girl never gets a chance at food... maybe have her be able to pull back knocked down girls with her wind magic to finally get a feast going? This'll add animation variety, help with skull harvesting from the backlines, and give the poor snakes some food. Probably a time consuming thing though. Archers are in an ugly weird spot where they are necessary to soften up the snakes so your units can get into the lamia backlines, but do not deal enough damage to dragons to justify their purchase. Lightning needs either less mana requirements, or greater damage. Currently it's outshined by both heal and dps buff. BUGS: If you fail a mission, the shield girl upgrades will still remain. This can be a bane in disguise as it makes them pretty expensive to field in the beginning, though it also can be some cheese to get an unbreakable frontline outright. Bug?: If a girl is ate but not fully digested then you won't always get skulls (if the enemy dies), this can make the two spells that require a skull a bit unreliable. EDIT: THis is all just feedback, I really do love this side project and hope to see more. This isn't me clowning on the game or anything.
Secret Moose
would love to play as the monster girls later.
TheMonsterWithin
Ok, I tried it and it's fun, but right now winning is almost impossible. The problem is that the dragon girls have so much HP, the time it takes you to kill one, another appeared where she was. I had like 7-8 archers, max catapult and crossbows and it still took me over 5 seconds just to kill one. And that's not counting the fact that tank girls seemingly take equal damage if they're grouped together instead of one at a time like with the enemies. My suggestion would be to reduce their HP by like 35-40% or reduce significantly the rate of spawn of the dragon girls, but maybe once we get upgraded pikers and archers, it will be more manageable.
Simsl Threeg
excited for this one !
JD
Quick work, thank you
Oppi
Working version now uploaded. Download again to get the working version.
Oppi
Oh dang sorry I'll fix it asap!
Aickavon
broken download, a pack file is missing.
JD
It seems to be broken. Error reads: Couldn't load project data at path ".". Is the pck file missing?