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~~ Very Important Notice ~~

🕑 Added 2025-12-27 18:36:05 +0000 UTC

Comments

Shirohô

Thanks for the pat on the back my human friend! I'll keep you guys in touch about how it goes

Shirohô

Thank you Appleaday, this seems to be working! I need to run some test on some distances and the damaged states to see if there is any troubles. Thanks a lot for noticing me, if it's good enough I'll make a new post for people being informed about that.

Gustav

Thank you for all your work Shiroho. You are the best mod creator for Wuwa, for me and many others. Thank you for informing us about this situation.

Appleaday

haven't had time to test it myself yet

Appleaday

hey i found something that could help at least fix all the broken mods for now https://www.youtube.com/watch?v=07xftlkDRqs changing two lines in XXMI if you want to check it out Shiro!

Shirohô

You're right on the environment impact on perfs. I realize my take on the issues in this message is sadly just a facet of the diamond. I'm right but you're also right, some other comments too. In any case, you have the right to complain in the survey since there are indeed some genuine optimization issues elsewhere. My initial take was just to not exagerate if you don't have issues or have a crappy device. Of course if you have a 4070 and still struggle you should ignore my warning and complain/report troubles! But I don't know if Kuro team is even fitted to find a good solution, sometimes I believe they're not so good as game devs (speaking about pure coding, not visual asset making) and managed to do everything so far with just assembling generic UE4 modules. If that's the case I honestly don't know what to do or advise at this point...

Shirohô

\( ^ ^)/

Shirohô

Thanks Niles! This goes right to my heart, I needed it some positive motivation since this morning I'm opening all my software to find some cure haha

sharkie

thank you for sharing! its awful that modders have to go through this right now, but i'd also like to mention that the optimization in wuwa IS pretty bad, regardless of device. for example i play with nvidia rtx 4070 and 64gb of ram and the new region in 3.0 is STILL causing heat throttling and fps stutter for me. what doesn't make sense is why kuro is fixing the optimization problem by changing character rendering and NOT environment rendering which is where 99% of performance issues lie. i think it would be better to bring this up in the survey than to say that the game is perfectly optimized :)

Ya Boi Senpai

Thank you for informing us fellow human 🥸

Niles Streeter

i support you no matter what you do! i've been a fan of your work for quite a while now with wuwa, genuinely you are one of if not THE best out there when it comes to these wuwa mods. i know im glazing pretty hard but is it really glazing if its the truth? lol that aside i understand how this majorly affects you and the other creators out there and im sorry, i feel for you and support you regardless of what u decide to do.

Shirohô

Thanks for your input Adrian, it's interesting. This all gives me matter to think about. I don't know about RT, i never used it for this game so i don't want to give you false input. Although for gpu use not getting optimized, having worked for video games projects i could say that usually comes with multi threading. And the limitation could could come from the base game itself OR our dear WWMI. Especially if you play vanilla and see a big difference. I haven't noticed this much on my side but this could mean xxmi mod softwares didn't require much multi threading until now, until one particular gacha hit the mono-thread limit (which is basically how all base applications are coded, other wise it would take takes huge manpower). This is plausible because of unreal engine 4 or any too generic engine. Best example is civilization game series, firaxis team have always struggled making healthy multithread environment and so their game are all bottlenecked on mono-thread (hence it's a nightmare for any pc and gpu barely efficiently used). But again im making a lot of assumptions here... I'll try to remember your testimony since i want to fully understand this game and what kuro is up to

Adrian Craciun

While I do agree about the comments you made on optimization, specifically the lower end hardware, I must say a couple of things. I fell like the way 3.0 launched is horrendous. It's the only zone I had to turn on frame gen to run over 60 constantly, and even then it isn't smooth. I know that rtx set to max is very demanding but I was able to easily run it before. Also why isn't my gpu going to 100% all the time, and when it is it draws only 200w instead of 300w? To me it just seems like performance that's left on the table I'm running a r7 7800x3d and a 4080super with a kingston gen 5 ssd. The game not being able to load all the assets in time when travelling is simply disappointing considering the read speeds of my ssd (14200 mb/s). Not to mention 1% lows. While the game runs above 60 1% lows are around 30 - 40 making the overall smoothness bad. in certain areas. For other areas the problem is lag spikes, and while on the motorcycle it isn't as bad, they're still apparent. While using the glider lag spikes are just inevitable and frankly annoying. And all of this is on dx12. For dx11 I simply don't understand how it can run the same as dx12 where I have ray tracing and dx11 DOESN'T have ray tracing at all, yet the fps is the same as me turning rtx to high. It simply baffles me. I had to go back to playing without mods just so I can get a playable experience, and that is with frame gen, which isn't available on dx11. The lag spikes and 1% lows are also much worse on dx11 for no apparent reason.

Shirohô

Thanks for your input, the thing with your Mbp is fun to hear. My pc had always struggle a bit with a mid-tier settings (@first quality setting to be exact), I didn't have much diff with 3.0 but I heard some people had it bad... Damn I kind of miss early 1.6-2.0 with only a couple of texture to work with haha now this is getting tedious, torn between real issues like yours and nonsense solutions. I will be honest with you dropping the phone gaming for a custom engine would have been dope! Because if you have no phone you can jump on a basic mip-map system and get rid of a lot of mecanisms in the whole graphisms section, may be improving furthermore DLSS which is a joke in this state and barely works. We would have got those 120 fps easy peasy

Wilan

This is so sad :( I never comment on optimization stuff and not once mentioned it in surveys, but I have something to add: When 3.0 dropped for the first 1.5 days I was running 15-20 fps in the new map on my RTX 5090 laptop with my cooling pad (roughly equivalent to RTX5070 PC). The frames would drastically get worse over the course of ~30 mins and I could “reset” the decline by logging out. On the other hand, my 40-core M4 MBP ran it perfectly. Buttery smooth. I’m not sure if optimization is the correct term, but a worse version also happen to me when 2.4 Septimont dropped.

Shirohô

It's okay my friend don't feel bad and I'm glad I reached at least a few people doing the wrong way. I don't think anyone should feel at fault : Kuro games is just trying to build an Eiffel Tower with matches under a rain (may be because some directives told them to do so) and players just want a better game when they are asked... Nothing wrong in that for any sides! But it was the right time for me to unveil this sad reality

Kajiren

I admit I didn't know about any of that. I fear I'm one of those you described even so I didn't really need it I'm so sorry! From now on I'll do my best to right this wrong

Shirohô

A very clever question! I won't advise anyone to do so for now unless knowing personally a game dev or representative. Mentioning LOD's or issues would not make sense and if you don't use any mod. You wouldn't notice a thing but even so my point was, their "fixes" are not really beneficial either. I've dreamt many times of whispering to their directors to make mods officially allowed (I think they would even make more money if they did) but even mentioning it in a survey could be risking your account. I think for now all we can do is lowering their stress on the performances, trying to sail them toward a mutual beneficial direction. In my message this was easy because mod creator needs align with a better game state. That would be much more complicated if I would ask to lower game's quality for the sake of mods, I'm glad it's not this in any way. Gosh I'm sorry I wish I had a better solution/plan

Alexander Lao

How can we bring it up in the surveys without making it directly about modding?


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