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(Old) November Build (Prototype 0.5)

🕑 Added 2020-11-24 21:34:43 +0000 UTC
(Old) November Build (Prototype 0.5)

Comments

Decayingdev

It didn't when I tried, I'll try again when I wake up.

Monster Souls

Are you unable to play it with a controller? Which controller do you have? The game works pretty well with my xbox controller but I haven't tested on anything else yet. Also I know the UI needs a lot of little quality of life improvements but they just haven't been high priority yet. The oncoming expansion of skills is going to force the issue soon.

Juan Carlos

Need a computer so i can play this game. Looks fun😁

Decayingdev

Finally getting a chance to play through this, main input so far is 1 I still wish it had controller support, and 2 that the skills had a little box telling you what they did

Juan Carlos

Any way of getting this to play on an iPhone?

Monster Souls

Stranger scene is the second one. The first one happens after getting the new armor but before meeting Ash at the gate!

Ryan Fox

Yes I did that, I got the 'stranger' scene but not a second 🤔

Christian Marquez Perez

IT DOSNT SHOW THE SECOND ALLEY SCENE TO ME

Artem

Or use a key to hide weapons.

Monster Souls

Thanks for the feedback! Hmm... maybe I should try moving attack or interact to right click? I have to consider how it'll work on a controller as well.

Monster Souls

I don't know how visible these comments are but there's a few bugs near the end of the current content where things aren't quite solidified. You have to sleep with Ash or Lukka for the game to register that you've progressed to the next day in order to open up the last back alley scene.

Ryan Fox

Great stuff as usual! But, the only issue was I was a little confused because I couldn't figure out what trigger's the second alley scene. Other than that, looking forward to the forest!

Artem

The game's getting better and better. The quality of animations and art is really good! A couple of things to make it more comfortable to play - maybe you could show an animation back frame/bar at the top and bottom when a scene animation is happening and clicks don't do anything (like, interaction from user is not expected). When a scene ends, sometimes there is like 3-5 sec unnecessary delay. Also, the left mouse button is user for both - normal interaction and attack - kind of strange.


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