Patrefans
magicavoxel from patreon
magicavoxel patreon

MagicaCSG Feature: C0/C1/C2 Continuity

🕑 Added 2024-02-11 02:40:17 +0000 UTC
MagicaCSG Feature: C0/C1/C2 Continuity
MagicaCSG Feature: C0/C1/C2 Continuity
MagicaCSG Feature: C0/C1/C2 Continuity
MagicaCSG Feature: C0/C1/C2 Continuity

Comments

ephtracy

it's possible, but it won't be efficient for large number of complex primitives.

ephtracy

the current non-destructive pipeline requires accurate/bounded SDF functions. unfortunately, noise functions don't satisfy this requirement so far. It may be more suitable to a destructive pipeline.

8tyOne

And another question, would it be "technically" possible to export the object info directly as GLSL code for example to re-use it in shadertoy?

8tyOne

Do you plan to implement one day "noise" functions to simulate fuzzy materials or fur/hair?

Metin Seven

Very useful, all three of them. 👍


More Creators