magicavoxel
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Resize Strokes
🕑 Added 2022-05-07 08:26:59 +0000 UTCI. Enter the size in Gizmo->Size [1]
- It will change the size of all selected strokes.
- if you want to assign size Y to size X (e.g., create square or circle), you can click Size->Y button.
- if you want to assign size X to size XY (e.g., create cube or sphere), you can click Size->Z button.
- Size->W stands for Line Width of lines and Bezier splines.
II. Enter the scale value in Gizmo->Scale
- Scale->X/Y/Z for each axis, Scale->S for all axes, press Enter to scale.
- you can also click the arrow buttons besides the textfield to scale the strokes using the specified value in the textfield.
III. Drag the scale gizmo [2]
- by default, it will scale the stroke in double direction along the pressed axis.
- if you want to scale the stroke in single direction, you can press CTRL while dragging the gizmo.
- if you want to scale the stroke uniformly in XY direction simultaneously, select Gizmo->XY (hotkey 2)
- if you want to scale the stroke uniformly in XYZ direction simultaneously, select Gizmo->XYZ (hotkey 3)
- For splines, scale gizmo scales the control points (X/XY mode) and line width (XYZ mode).
IV. Scale multiple strokes
- By default, if multiple strokes are selected, the scale gizmo will scale the strokes uniformly along all axes (same as Gizmo->XYZ).
- if you want to scale all strokes along their local axes (e.g., double size Size->X for all selected strokes), you can enable the Stroke Level Transform [3].
V. Scale stroke distance
- By default, if multiple strokes are selected, scale gizmo will scale both size and distance of strokes.
- if you only want to scale the distance of strokes without changing their size (e.g., change the distance of stairs), you can enable the Scale Distance Transform [4].
Comments
ephtracy
on the left panel, click IO->Mesh->Export to export ply format unoptimized mesh
Indra Tor
Might be Silly question but what are the export options for this software or where do I find them ?
Video Games AWESOME!
SO happy to hear you have scenes planned.
ephtracy
current version is mainly focusing on primitive and transform tools. the workflow for the scene editing would be different in the future.