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Delays

🕑 Added 2016-02-08 00:15:20 +0000 UTC
Delays

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Pervy Fantasy Productions

Still, by comparison.. anyway, I'll happily admit that inputless character interaction is one of my weakpoints, as its among the hardest things to write. The struggle of a heroine.. easy. obstacles in the way.. still easyish. Writing characters that either agree, or disagree all on their own, with one another is actually a whole new layer to write, and makes you appreciate a lot of Bioware party banter a lot more, yes. Also one of the reasons I decided to have Miay and Rose team up now, and even include another one in the future. I do prefer to measure my game on the level of other rpg maker games, exspecially commercial ones, it shows you how far you can go, though, if you look at the available english hentai games it also shows me how far I've come already. ^^ Oh, and thank you, I have no dellusions about writing smut, but I want to make a game that can be endearing even without that, where you want to be 'nice' to Miay.. or Rose, or Rubia, not just for an H-Scene but because you want to make the virtual character -happy-. ^^

lightningshifter

There's nothing wrong with wanting to go back and flesh out your character personalities. I would welcome things like that. Those little interactions between characters help to bring the gameworld and the struggle to life. Think back to the Baldur's Gate games. That's a prime example of an rpg that had many characters with distinct personalities and character interactions. If you chose to form parties with certain groups of characters you could open up hidden and sometimes humorous dialogues where the characters interacted in various ways. For instance try mixing evil characters with good ones. That was usually a recipe for some humorous interactions. Back onto the topic of The Last Demonhunter now. I wouldn't call the characters lifeless by any means. I think you have plenty of room to expand upon character backgrounds and personalities but I wouldn't call the current primary characters lifeless. One of the things that attracted me to the game was that the characters did have personality.

lightningshifter

There's nothing wrong with wanting to go back and flesh out your character personalities. I would welcome things like that. Those little interactions between characters help to bring the gameworld and the struggle to life. Think back to the Baldur's Gate games. That's a prime example of an rpg that had many characters with distinct personalities and character interactions. If you chose to form parties with certain groups of characters you could open up hidden and sometimes humorous dialogues where the characters interacted in various ways. For instance try mixing evil characters with good ones. That was usually a recipe for some humorous interactions. Back onto the topic of The Last Demonhunter now. I wouldn't call the characters lifeless by any means. I think you have plenty of room to expand upon character backgrounds and personalities but I wouldn't call the current primary characters lifeless. One of the things that attracted me to the game was that the characters did have personality.


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