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November Preview I : Underdark Road & Warehouse test prints

🕑 Added 2021-10-16 00:13:52 +0000 UTC
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints
November Preview I  : Underdark Road & Warehouse test prints

Comments

Vapor Shots

yes!!! more roads!!!

Hey Mark, I'll take a look at it. I think with both the T and L the issue is staying under 8 inches on the build plate and seeing how weird the roof mechanics get. Yes a T would be nicer for sure. I'll take a look at al a loft as well. I will need it on the december release to get it designed and tested. I had a list of stretchgoals for this thing originally. One item that is 70% done is a giant merchant guild house that can snap onto one end so that the basement level can be a bar or guild training hall. I'm thinking maybe February/March for that.

Woelore

The other thing I thought of is have an 'open' second floor section to use without the stairs. Would be barn-like where you get to loft by ladder but supplies are hoisted.

Woelore

Or a 'T'. The point you made about joints in the road applie's to the warehouse to. With one directional joints like >>>> you can't turn a section around like >>><. But if you make the joint bi-directional like ZZZZ, you could do something like use the doors end on both ends of the building because they would connect ZZZZZ. Then things like corner or T sections are more flexible too.

GameNight

So much YES!

Bil white

Good stuff!

I guess one easy thing that might be nice is a 90 degree turn for the warehouse, so there could be an interior courtyard. That way 13 feet of warehouse could be a little more useful.

Thanks Alex, 2 of the curves do make a 90 and the joints are mirrored so each road can mirror and flip and still line up well enough. So each section can be reused a few times without being exactly identical. I'll keep it in mind though. It took a couple tries to remember all the little tricks. Seems like maybe I should do some more roads before I forget it all once more.

Yeah, there is definitely plenty of depth to make it easy for people who want to grout the roads or do other treatments. Or break a leg:)

Alex A

Diggin' the underdark pathways. Feel free to make a few more curvy versions - perhaps a hairpin style. Those are very cool! Someone needs to print the warehouse up to 13' long or something, then call it "Warehouse 13". Because... nerd. :D

AODfan

Cool, some roads my PCs can twist their ankle on lol.


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