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ROTLE- Chapter 83- Unsure Odds

🕑 Added 2025-01-21 13:26:04 +0000 UTC

Comments

David Hagen

One idea for gambling is parlay. Making a parlay is the action of stacking bets for greater rewards. If one of the bets misses then no rewards, however if all of the bets win then its is a much higher reward. Example - bet that the girl is alive as well as finding her and rescuing her in 3 hours. Rewards increase*

conkerer

I agree, to expand I would say Gambler should have links to later class evolutions like Strategist, Daredevil, Judge, The Heist. If you stretch it maybe even something like Pilot or Tracker. "Making decisions in the face of lots of uncertainty" would probably be the direction that would make a lot of sense for Gambler if you don't want to just theme all the abilities around casinos.

Keven Leigh

Thanks for posting this so much

Michael Wall

Thanks for the chapter !!

Simon Hoerder

My understanding of gambling: don’t do it unless you’ve made sure the real odds are in your favor. What I would expect from a gambling class is that: help to recognize your odds and shift the odds to your favour. In particular, I’d expect a normal gambling class to provide “legal” means of shifting the odds and to have some application to generic life decisions whereas I’d expect a cheating class to be more narrow (e.g. only cards or only dice or only ‘cheat death’) and to be more “illegal”. For things like ‘cheat death’ “illegal” would be equivalent to magic. Breaking laws of causality. Whereas a gambling class would be about provide instructions to achieve a goal without dying. For example, it could provide instructions on how to maximise your odds of avoiding a fatal blow — dodging, blocking or not starting a fight in the first place.

the oldest dream

Thanks for the chapter


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