Patrefans
Brellom from patreon
Brellom patreon

[Concept Art Discussion] - Whip Storage & Monastic Apparel

🕑 Added 2019-01-06 09:44:23 +0000 UTC

Comments

ShujiAtatacha

Hmm interesting. I’m eager to see what you do with that design

brellom

Her whip would probably have a button in the Combat Cross design, but I don't think I'll be settling on that design. I'm more inclined to use the belt option.

brellom

I'm not inclined to a thigh holster because I think it may also interrupt the flow of her design, and it still does add clutter to the silhouette. Storing them together would also make them slightly less efficient to draw quickly; having them in distinct locations means they're easier to pull out at a moment's notice without having to fiddle with the gear itself. I'm glad to hear, and I hope to see further interactions from you.

brellom

Yeah, you hit the nail on the head with the Combat Cross. It's pretty much why I don't have an inclination towards that solution, it's just a bit too unrealistic to rationalize from an engineering perspective. I'm much more inclined to a normal whip being held on a small belt. Brigitte's weapon has a shorter reach, and is thus not too difficult to retract, so I don't think it's a perfect parallel. But as I suggested of the whip under similar circumstances, her flail is pretty large and bulky too, which I'm apprehensive about. Elayne's weapon is a mix between a flail & a whip. It has the overall length of a whip, with a weighted end. Many combat whips do have a weighted end, but the elements get pushed to a slightly more fantasy level. It's definitely impractical because a weapon like this is more than likely going to come back and hit you in the back after being swung. But it's very much one of those unrealistic "Castlevania" elements I'm probably not going to budge TOO much on. A regular flail lacks the reach desired, and it's handle would be longer than I'd like. I have been considering the size of the ball at the end, however.

ShujiAtatacha

I see the designs of a lot of these are pretty good. Should the whip Elayne's holding have a button for launching and retracting the whip?

daiko

I understand overthinking character design due to like 5 DnD characters I have that I have. If a belt seems to take away from her figure, may I suggest a thigh holster? You could have a dagger sheath and then a leather loop over that so the whip and dagger can be stored together / on top of one another to minimize clutter. I also enjoy the nun outfits being similar despite the difference in genders. Honestly, I already enjoyed my patronage but concepts and art design are honestly my favorite (and I'm also trying to interact with my favorite artists more this year).

TheLulzDK

Firstly: Really nice post! Secondly: Her "whip" is very hard to make function with the technology we have today. To make it work in medieval/low fantasy setting is damn near impossible I'm afraid. It REALLY depends on what kind of technology and/or magic is available in your setting. It would need a motorized retraction system of some kind which is hard to make for that orientation or some kind of tension system that can somehow roll up the chain. Have you looked at Brigitte from Overwatch? She has a flail that extends out with the kinetic energy and momentum of her swing and retracts right after it losses it's outward momentum in the impact. What is the idea behind her weapon btw? You call it a whip, but with a weighted end like that she can't use it like a whip. It looks more like a very long chained flail which is super impractical to use. If she is meant to crack skulls then a regular flail would fit better, simply because of how deadly they are. If its really meant to be a whip then the weight at the end should be much smaller. The chain looks slim enough to used as a whip as long as the material is not too heavy.

ZBL

I ADORE equal opportunity objectification! This type post is something I've been aching for for MONTHS! My 7$ for the month is extremely well utilized with this! I love to hear about your design philosophy, breaking down why things look the way they are!


More Creators