Method on Making Ada Mods Working in Separate Ways (Spoiler Free Video)
🕑 Added 2023-09-22 06:47:41 +0000 UTCIt's the easiest way to get previous Ada mods working in SW DLC. Could be broken if the mod has so many modified files in it.
-Create new folder in the STM folder, then name it to _Mercenaries.
-Copy the character folder from _Chainsaw folder and paste it into _Mercenaries folder.
-Rename folder cha2 to cha8.
-Rename everything inside cha8 with prefix cha200 and cha2.fbxskel to cha800 with your favorite Rename Utility app (mine is Bulk Rename Utility).
-Delete unused custom texture folder (mine is WiwilzElaWWIIPolish in this video).
-Create two new folders in cha800, name them to 11 and 14.
-Copy cha800_10.mdf2.32 and cha800_10.mesh.221108797 to 11 folder, then rename them to cha800_11.mdf2.32 and cha800_11.mesh.221108797.
-Copy cha800_10.mdf.32 to 14 folder, then rename it to cha800_14_faceblend.mdf2.32.
That's it! Hope this will work with other mods you have. My other mods will work with this method so far.
Comments
Mando94
no problem
Yuki
It worked! Thanks for the tutorial
Krikil
that means there's no ada in your files.
Mando94
Character code inside _chainsaw folder Cha0 -> leon Cha1 -> ashley Cha2 -> ada Cha3 -> luis
Julian Martinez
smh. anytime theres anything to do with the character folder (ch) the exact files are never there. If the instructions say ch 2 then theres only ch 1 3 and 4 I dont understand.
Inari Yoko
Have you tried installing FirstNatvies? Check the Downloads category in Fluffy ModManager. That seemed to fix many of my issues.
Krikil
Mine because re4 eats a lot of vram or some mods conflict with reframework.
LadyChromatrescu
oh Wiwilz do you know issues after installing mods, the game refuse to start after RE Engine logo ? like i got 5 minutes loading time after installing mods, re-read game archive didn't work for some reason. I'm reinstalling the game, lets see if the issue persists ^_^
Krikil
Don't forget to re-read game archives with the latest Fluffy Mod Manager (FMM) before install to make sure mods work properly.