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[Blog] Vampire Killer Beaumont Engine - November Update #01

🕑 Added 2022-11-04 02:22:08 +0000 UTC

Comments

Simon Penni

this is so cool to see

Daybreaker Rein

Fair enough. I think it might have been in a speedrunning documentary somewhere. I know when it comes to unintended manipulation of mechanics, those videos usually explain how the function works and how it is being manipulated. A lot of it goes over my head to be honest so it is probably something that you already know tbh lol

brellom

I understand how the stairs work well enough to recreate the system, as I have. It's just that my method of handling it isn't ideal due to the scope of my knowledge with the programming language. So unless that stuff you heard was, like... Someone else having recreated the system and showing their logic, it might not be that much of a loss to not remember it/

Daybreaker Rein

It is interesting to see and hear about how development goes. The staircase issue I recall being explained to me on how it works, but for the life of me can't remember where I heard it from. If I did I would totally send it your way, cuz at least an explanation might solve some of the current issues. I think the current sprite looks good for what it is so far! I also understand the struggle of trying to make pixel art. Way back when I was trying to make a RPG using a old, janky version of RPG Maker, and the only sprite I ever managed to make was just one for the main character. Even then it was not perfect and not as representative of the character I would've like to portray. Definitely have mad respect for the craft, because as you said it certainly is not easy.


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