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[Blog] Vampire Killer Beaumont Engine - Jan 2023 Update #02

🕑 Added 2023-01-08 11:41:39 +0000 UTC

Comments

brellom

Castlevania uses multiple collision points for different things, rather than an entire hitbox that detects everything. So stuff below the feet, one at the knee, another at the shoulder, etc. That's how we can get the head to overlap the blocks, but there's still a point that's too far with my current setup.

Countzero

A lot of games make the hitbox smaller than the player sprite. That way bumping into the ceiling wouldn't be an issue if the jump is slightly higher than two blocks, but getting hit in the head by an enemy wouldn't do damage any more as well.


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