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Game Dev - APR 2024 - #01

🕑 Added 2024-04-24 20:21:33 +0000 UTC

Comments

Bob Dasyati

Have the dropping corpses inherit some horizontal velocity from the flyers maybe? It might make it more difficult to swat them out of the air if they fall closer to your head. Regarding the screen wrap getting stuck, you'd want to make it so only objects traveling to the right can wrap to the left and vice versa. There are more robust ways to do it that don't involve collisions, but I don't know how much math you're up for...

Ethan Moreno

Ooo, lots of good stuff I read for this dev blog today!

Shawn Heatherly

The balance of challenge and fairness is a struggle for professionals, I appreciate the logic here.

brellom

They're much easier here because you can just spam your whip attack without having to think - whereas the timing is a bit less safe in CV and BS:CotM... But I don't want to make the whip slower. Maybe sharing space with other obstacles may alleviate this, however.

DoubleAC

Looks very good. Enemies that drop enemies always are frustrating but add a good amount of challenge to stages, and the screen warp looks very well done.


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