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Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida!

🕑 Added 2025-05-15 01:30:21 +0000 UTC
Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida!
Sacred Symbols+, Episode 454 | Remembering 10 Random PlayStation Games Shuhei Yoshida Greenlit... with Shuhei Yoshida!

Comments

Anthony Ledesma

Colin sounds like he did on early sacred symbols

Anton Rinne

Love Shu!

Mark ?️

Best guest

BakerShop

Shuuuuu!!!

Elliott Morgan

This was great and an example of a podcast that would only happen within this network. Hardcore PlayStation nerdiness.

MISZCZOGRZMOT

Shadowfall was a below average game for me, at least in SP. Visuals and production values were solid, but gameplay sucked hard. After playing the campaign I didn't even feel like launching the MP, so can't say anything about its quality. Not only was every level in campaign a different game, making it a drag to play if you bought it thinking it was an FPS, cause now we were playing a boring 2h-long stealth section, now you were just hoping around throughout the whole level, now you were trying to catch a guy the entire level without really shooting much, now you were fighting the same drones for 30 minutes straight, and now it was back to jumping on asteroids somehow, etc, but the issues ran much deeper. Fighting infinitely respawning enemies felt pointless, and the levels were huge, but empty, making navigation extremely difficult when everything looked the same. The contents of the levels didn't really warrant such a huge size, so it felt like bloat, and you wasted more time on running around instead of shooting. You had to spam the 'show objective' button every few seconds to get anywhere. Story didn't really go anywhere, either, so it was a frustrating experience top to bottom for me. Kz 2 was the best, Kz3 was released in the 3D/Move era, so since they needed time to properly implement all the crap, the campaign's length suffered to the point it was like half of KZ2, maybe even less. Kz1 was an ok, 6-7/10 PS2 shooter with some serious performance issues. Kz Mercenary was great, and the PSP game was solid. Honestly I'd place Shadowfall at the bottom of all the KZ games, and I think I finished all of them.

Jake Z

Colin, Media Molecule did make a game on the side of Dreams. It's called Tren, it's playable within Dreams, and it's awesome


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