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Sacred Symbols+, Episode 463 | Clair Obscur: Expedition 33 Review Discussion and Spoilercast (Alternate Version)

🕑 Added 2025-06-21 16:00:18 +0000 UTC
Sacred Symbols+, Episode 463 | Clair Obscur: Expedition 33 Review Discussion and Spoilercast (Alternate Version)

Comments

Lippy

I respect that everyone is entitled to their opinion, and everyone comes from a unique perspective that will color how they interact with a game like this, but as I was listening to their discussion I kept thinking ‘these guys completely missed what makes this game special to so many’. It’s a remarkable game, but beyond that it is a remarkable piece of art. If it was just the game without the world building and story, emotionally charged music, and amazing performances, I would have forgotten about it already. Personally, I don’t think this game will ever leave me. That level of impact is something that is rarely encountered in any medium.

Jimmer

Colin’s never really reviewing a game. He’s reviewing how well it matches his narrow preferences. In his world, if something works for the game but not for him, it’s a bad decision.

Trill Spencer

Yeah agreed. In Act 3 the combat completely changes because many skills that were never relevant pre-painted power suddenly become extremely powerful to compensate for the difficulty/enemy level spike. Notice how the only people at LSM who think most of the skills were useless are the ones who didn’t do all the option content.

Adam

Definitely seems like there's a disconnect between people who played the endgame and beat Simon, and those who didn't. Once you get to a certain point of the endgame, healing becomes almost pointless and a lot more strategy is needed unless you are exceptional at dodging/parrying.

TIger Castle

I feel like Colin’s issue with the game not communicating is wild! I feel like if he was paying a little more attention he’d get what he was missing. The entrances to every area tells you if you’ve been in there or not by the color. The areas are so small the maps would be comical. I platinums the game and the only thing I had to look up was a couple picto & journal locations which seem pretty much business as usual for a game like this. I’m also not sure what a quest log would really accomplish. Almost all side quests are relegated to the relationship level and even the end level ones have map markers. It seems like he decided he didn’t like these things in the beginning of the game and then just stubbornly didnt want to grow with the game.

Titan

Just want to write that it’s nice to have an actual discussion where no one is interrupting one another.


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