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Hesperides Dragon Bestiary Entry
🕑 Added 2023-01-23 15:56:33 +0000 UTC

Passive Perks:
- Divine Vessel: Halves all damage taken, negates [Instadeath] effects, protects from all ailments, and grants permanent [Float] status. Additionally, the user can act as a ‘deity’ for the purpose of empowering [Priest] and similar classes.
- Vineyard Queen: Rosemarine treats all natural weapons, such as claws, fangs, breath and vines, as if she had advanced proficiency with them (x2 damage, +10%). Additionally, Rosemarine’s natural attacks may inflict the [Paralysis], [Poison] or [Sleep] ailment on contact (30% chance for each ailment).
- Ladon: Rosemarine’s natural attacks benefit from the [Bugslayer], [Manslayer], and [Giantslayer] effects (x3 damage against [Bugs], [Humanoids], and [Giants]).
- Cosmic Flower: When exposed to sunlight or moonlight, Rosemarine benefits from [Regen] and [SP Regen] Buffs (recovers 1/16th of full HP/SP per minute), and her [Eden Guns] Perk doesn’t require charging time.
- God-Field: Garden of the Hesperides: Rosemarine transforms the local area (one km per level radius maximum) into a personal, advantageous field. She can mute this effect or reduce its range at will.
- Nymph Avatar: Rosemarine can switch shape between her dragon self and a humanoid-sized dryad avatar at will. When in dryad form, Rosemarine’s type changes to [Plant/Divine], and her physical stats are halved, but she can otherwise use all her other abilities.
- Turbo: Wood: All of Rosemarine’s [Wood] elemental attacks bypass Resistance and inflict 30% more damage.
- Plant Crown: Rosemarine immediately inflicts [Charm] on all [Plant] Types within fifty meters of herself unless they possess a higher level, higher Charisma, the boss status, or immunity to the [Charm] ailment. If the ailment is lifted on a [Plant] Type affected by it, they become immune to [Plant Crown] for 24 hours.
Active Perks:
- Gaia’s Fury: 100 SP, [Wood], [Earth]. Summons frenzied plants to attack enemies and infest buildings within Rosemarine’s God-Field (150 [Wood]/[Earth] damage).
- Hera’s Grace: 100 SP, [Life], [Light]. Regenerates HP to all allies within a fifty meters radius (base power 300).
- Hesperides Seed: 60 SP, [Life], [Mythic], [Wood]. Rosemarine can spawn a Hesperides level 30 Monster from her body ([Plant]/[Fairy] Type). Hesperides are powerful dryads with magical abilities who can serve as the seed of a new forest.
- Eden Guns: 150 SP, [Wood], [Mythic]. After charging up for a minute, Rosemarine unleashes a powerful breath of divine pollen from her mouth and twin cannons (base power 120 per cannon, [Wood]/[Mythic] damage; this benefits from [Vineyard Queen]’s proficiency multiplier). This magical attack ignores the target’s defensive stat and armor, but not damage reduction.
- Divine Harvest: 150 SP, [Life], [Wood]. Rosemarine can spawn a [Golden Apple] fruit. Consumption of this item fully regenerates the target’s HP. Rosemarine can generate as many fruit as she wishes so long as she has the SP needed.
- Bacchanal Mists: 40 SP, [Mind], [Ailment]. Creates a powerful mist that dispels buffs/debuffs in the area and has a 30% chance of inflicting the [Drunk] ailment.
- Wine Tribute: 40 SP, [Water]. Rosemarine traps a single target in a prison of wine, choking them to death (100 [Water] damage per minute of exposure).
- Firepetal Storm: 80 SP, [Fire], [Wood]. Rosemarine unleashes a storm of burning petals (base power 150 [Fire]/[Wood] damage). This attack gains +20% chance of inflicting a critical hit.
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A/N: Here's the final form of Rosemarine illustrated by Dinovoila! Hope you enjoy its art!
Comments
Void Herald
Maybe, but there are other arts coming up first (like Blackcinders).
SV
Will there also be a bestiary entry for Rosemarine's Nymph Mode when it appears in the story?
Harrison Russell
That looks amazing!