Maleking & Grandmaster Wyrde Bestiary Entries
🕑 Added 2023-05-19 10:38:19 +0000 UTCFinal Bosses Bestiary Entries.
It took a while, but here are the (probably) final Apocalypse Tamer bestiary entries, showcasing the two core antagonists of the series! Art by Dinovoila!



Passive:
Eschaton: Malacoda changes the field into [Armageddon]; this effect affects the entire world and brings about the Apocalypse.
Beast of the End Times: As the Beast of Revelation, Maleking Malacoda takes only half damage from attacks, and is immune to Insta-Death and all ailments.
Hell Unending: All of the Maleking’s elemental attacks, including passive effects from his field, inflict 30% additional damage and pierce through all forms of Resistance.
Mark of Cain: whenever the Maleking suffers from a supereffective or critical hit, he can launch a devastating counterattack with a damage multiplier of 7; this attack hits with 100% percent accuracy.
Fruit of Knowledge: The Maleking can identify his enemies’ stats with perfect accuracy, including elemental affinities, whenever he catches sight of them. No effect can negate this ability.
Terrorking: The Maleking’s presence inflicts [Terror] in all lower level enemies unless they possess Immunity (no check allowed). He possesses Perfect Proficiency with all weapons (x3 damage, +30%) and his blades inflict an additional 30% piercing [Soul] damage.
Apocalypse Sword: The Maleking’s soulbound sword is a part of his being and can be repaired/summoned at will, even across planar boundaries.
Active:
Apocalypse Trumpets: [Support], 100 SP. Buffs all of the Maleking’s stats, [hastens] him, and negates enfeebling effects for seven minutes.
Doomsday: [Soul], 666 SP. The Maleking attempts to place the [Mark of the Beast] on all enemies within sight; if they fail a CHA vs CHA check, the targets suffer from a unique debuff where a countdown appears above their head; if the Maleking is not killed before it hits 0, the target suffers from 6666 unblockable [Soul] damage.
Elemental Hell: [Support], [Varied], 0 SP. Maleking can shift the type of elemental damage inflicted by his Field at will.
Netherworld Void: [Darkness], [Mythic], 200 SP. The Maleking is a raider of worlds; he can open gates between worlds at will, for himself and others, so long as the Level Barrier of the targeted world allows it.
Accursed Flame: [Fire], [Support], 50 SP per minute. The Maleking imbues a weapon of his choice with the accursed flame of Hell; the weapon will inflict an additional 30% [Fire] damage and pierce through both Resistance and Immunity.
Abomination of Desolation: [Soul], 0 SP. The Maleking’s malice is such that his spirit endures beyond death. If slain in his mortal form, the Maleking can attempt to linger among the living as an [Undead] being on a successful Charisma check. He is greatly diminished in this state however, and his second death will be permanent.



Passive:
Metamagic Master: As a master magician, Wyrde can cast any spell with the Accelerate (cast a second spell within one action) or Accel (double damage and number values) modification, at the cost of doubling the SP cost.
Turbo: Spell: all of Wyrde’s spells inflict an additional 30% damage and pierce through Resistance.
Delayed Incantation: Wyrde can cast a spell into the future; the spell gains 100% accuracy and is guaranteed to hit.
Perfected Dragonscale: Wyrde’s heavy cybernetics strengthened her durability. Wyrde takes only 25% percent damage from all attacks and is immune to critical hits.
Grandmaster: As the master and founder of the Unity, Wyrde can command all Unity machines, including unique drones. Her orders supersede those of anyone else.
Great Wyrm: Wyrde is a grand and ancient dragon; she inflicts x3 damage with all natural attacks, including her claws and breath, and is immune to both Instadeath and Ailments.
Dragon Archmage X: As a master spellcaster, Wyrde can learn and cast any spell from any school of magic up to Tier X, with the exception of [Prayers]. However, her focus on cybernetic implants and the strain of maintaining her drones reduce the number of spells she can retain at once.
Magik Barrier: Wyrde can use her drones to shift her elemental affinities around; this works by granting her temporary Immunity to an elemental damage per barrier layer her drones can manifest at once.
Interlocked Technology: by using drones as Trojan Horses, Wyrde can attempt to subvert any form of advanced technology, such as golems, vehicles, or [Artificial] creatures.
Dragon Hubris: such is Wyrde’s pride that she gains a small chance of canceling through Mental Ailments out of sheer arrogance.
Passive:
Aurora Breath: [Light], [Mythic], 200 SP. Wyrde’s breath is that of the aurora light (300 base [Light]/[Mythic]). It bypasses immunities.
Overgear: [Support], [Metal], 40 SP. Wyrde greatly buffs her stats by 10 minutes, but suffers a short debuff after that duration ends.
Spell: Ancient Meteor: Tier IX Thaumaturgy, [Mythic]/[Earth], 90 SP. Summons a primordial meteorite and drops it on a large area (base damage 200, [Mythic]/[Earth]).
Spell: Prismatic Orb: Tier X Thaumaturgy, [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light], 100 SP. The ultimate elemental offensive spell. Creates a powerful magical orb inflicting damage of all seven core elements (120+MAG per element).
Spell: Perfect Petrify: Tier X Thaumaturgy, [Ailment], 100 SP. Petrifies one target within sight on a successful CHA vs VIT check; this spell bypasses all forms of immunity, including those of items.
Spell: Timebreaker: Tier X Chronomancy, [Support], [Mythic], 100 SP. Immediately cancels all [Time] effects within 100 meter per level of the caster, and grants [Hasten] to all allies within range.
Spell: Elemental Rainbow: Tier X Thaumaturgy, [Support], [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light], 100 SP. Increases the elemental damage of [Fire], [Water], [Earth], [Wind], [Lightning], [Frost], [Light] inflicted by all allies, caster included (x2 damage) and reduces the power of these elements against allies by 50%. This buff lasts until dispelled.
Spell: Supercharge Spell: Tier X Thaumaturgy, [Support], 100 SP. The next damaging spell cast will inflict x4 damage.
Spell: Piercing Spell: Tier X Thaumaturgy, [Support], 100 SP. The next damaging spell cast will inflict pierce through all forms of damage reduction.
Spell: Contagious Lightning: [Thaumaturgy], [Lightning], 100 SP. Heavy lightning damage to all foes, (200 base power [Lightning]) with all targets unwittingly causing lightning damage to those in close proximity.
Comments
Void Herald
Walter is kinda a superboss vs a final boss situation :) not gonna 'convert' him to AT's system, but his final NDT stats are available in the discord if you're interested.
mhaj58
I’m curious about how Wyrde and Maleking would fare against Walter. Are you going to create an illustration of how he would be in the Trimurti system?
Void Herald
Tp be fair, no player has stats like 215 MAG or 112 VIT/STR; in my system, monsters trade specialty for better stats and polyvalence than players.
Tate Browder
Surprising that wyrde can only cast tier 10 at level 92- monsters seem to really get shafted in terms of new spellcasting tiers compared to the easy stacking perks when you have classes