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Development update - February 10, 2024

🕑 Added 2024-02-10 18:00:20 +0000 UTC

Comments

Max teabag

Very exciting, I interpret what you're saying there could be a financial incentive to make maps - what a joyous way to earn money, if that could be realized :)

UnrealCrash

I have never tried to play Roblox but I do think Roblox is a game that possibly became popular due to world editor flexibility and payment model it has. Would be cool to try something like this for PB3, I do make certain aspects of the game to support such ideas.

UnrealCrash

Hi Patty, > For Cooperative gameplay will it be possible to give different multiple choices to players and make those options hidden for others visually? > The idea behind this is to essentially have two players get different options for the dialogue options happening. Player 1 may be stuck in a normal conversation but Player 2 could get a choice between 2 responses to change the conversation. > Coming up with a lot of different ideas if this is possible I'm quite excited to give the new dialogue system a go. Yes, there is a visibility parameter for each hint-like object including polls. I still haven't tested it (just made) and not yet exactly sure how to make it easier for non-low-level level designers to configure this easily, but at very least there already is an options to limit access distance for in-world polls. It certainly would be possible to do with level scripting. > I've also noticed in the dev videos that there are plenty of new features within the Editor now. Will there be Editor guides to new features like there were back in PB2? Something for new players and more advanced players to look at to get a rough understanding of how something works? Well, this Level Editor does complain in form of pop-up notes at bottom left corner whenever something isn't being done right, I assume it can be enough to guide player towards how things should be done. I hope to make it so it is almost impossible to break something and not know how to make it work back again. > Not much more to say than that! Keep up the great work always excited to see what you work on every month. Take care! Thank you ^ It has been a lot of work with these options objects and their scripting/synchronizations logic. Hopefully it will be worth it - maybe for campaign but definitely for Multiplayer and custom maps.

Max teabag

Hi Eric, the progress looks fantastic. The game and editor is starting to look like a game engine— like a 2D version of Roblox or something. Incredibly excited to see how this turns out.

Patty

Hey Eric! I have to say I did not expect you to expand on a feature that is considered already pretty good. Makes me smile seeing the amount of detail you are putting into this game and its features. Love the ability to have multiple choices and voting power. And I can't wait to see what interactions are created by the community once this is released. For Cooperative gameplay will it be possible to give different multiple choices to players and make those options hidden for others visually? The idea behind this is to essentially have two players get different options for the dialogue options happening. Player 1 may be stuck in a normal conversation but Player 2 could get a choice between 2 responses to change the conversation. Coming up with a lot of different ideas if this is possible I'm quite excited to give the new dialogue system a go. I've also noticed in the dev videos that there are plenty of new features within the Editor now. Will there be Editor guides to new features like there were back in PB2? Something for new players and more advanced players to look at to get a rough understanding of how something works? Not much more to say than that! Keep up the great work always excited to see what you work on every month. Take care!


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