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Development update - March 9, 2024

🕑 Added 2024-03-09 19:21:31 +0000 UTC

Comments

UnrealCrash

I actually do not have Steam Deck, but I know GoldenKnife was able to run it there - I probably would just ask him directly.

UnrealCrash

Likely all radioactive weapons like BNG will have same effect. Then, there will be magazine sizes added, a bit more sophisticated recoil model too. So far I haven't started re-adding PB2 fanart update weapons. I remember lostmydollar requesting his work to not be re-added to PB3 though, PB3 already has alternative for semi-auto BNG. It works rather completely differently, though I probably will consider adding a reskin for RMK-36 for backwards compatibility.

Recluse

Hey Eric how would I properly install plazma burst 2 on steam deck, try before had some problems, so I took a Hiatus from attempting.

AnarchE

Oh I like that new BNG AOE effect it leaves where ever it lands. Now it feels like an actual radiation weapon. This is gonna be a lot of fun to use and a pain to fight against. I hope the RMK-36 will receive similar buffs to make up for its poor accuracy compared to the CS plasma gun.

UnrealCrash

> Hey Eric! Working on some pretty interesting stuff this time. > Loving the Damage Indicators. Was wondering when I'd get to see them. The only question I can think of is will it be possible to reduce or disable the red damage overlay? Some may find it too much currently I personally don't really care but definitely something to consider. There should be setting for that, just not made yet. > Will the Fire Damage rate be customizable? Felt kinda fast in the gameplay. Think it would definitely be good if it set people who get directly hit or stand in it for too long on fire which kills them at a semi-slow pace. ( Diving could put it out? ) Just an idea. Hmm. I guess I configured it to make flamethrowers more effective. I think it will be possible to change (different kinds of fire can have different damage scale, though it is same for all for now). > Glad to finally see the BNG in the game. On top of that love that you are expanding a little more on Radiation. Noticed the effect was not that visible in the gameplay. Could be because of the bright weather in the background. Yes, and lack of shadows since I disabled them for faster tests. Seem to be pretty noticable indoors. > I do suggest maybe adding something more than just a green effect. Maybe some sort of radiation clicking sound and or static within the area of effect of the radiation. Would be a nice detail. I'm only suggesting this part as I used to play a lot of STALKER about 2 years ago or so. Radiation in that game is quite a big deal. So far some of other weapons have similar effect but of a different color and it is technically not always a radiation. Could be nice for BNG-like weapons though, maybe electricity sparks for others. > That's all I got for you this month. Like always keep up the amazing work. Thank you ^

Patty

Hey Eric! Working on some pretty interesting stuff this time. Loving the Damage Indicators. Was wondering when I'd get to see them. The only question I can think of is will it be possible to reduce or disable the red damage overlay? Some may find it too much currently I personally don't really care but definitely something to consider. Will the Fire Damage rate be customizable? Felt kinda fast in the gameplay. Think it would definitely be good if it set people who get directly hit or stand in it for too long on fire which kills them at a semi-slow pace. ( Diving could put it out? ) Just an idea. Glad to finally see the BNG in the game. On top of that love that you are expanding a little more on Radiation. Noticed the effect was not that visible in the gameplay. Could be because of the bright weather in the background. I do suggest maybe adding something more than just a green effect. Maybe some sort of radiation clicking sound and or static within the area of effect of the radiation. Would be a nice detail. I'm only suggesting this part as I used to play a lot of STALKER about 2 years ago or so. Radiation in that game is quite a big deal. That's all I got for you this month. Like always keep up the amazing work.

Recluse

Nope, played Doom though, although I have seen gameplay of it.

UnrealCrash

Haven't played System Shock series at all, actually. Have you played original version before playing remake?

Recluse

Nice, and have you ever played the system shock remake? Pretty good game.


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