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Development update - May 9, 2024

🕑 Added 2024-05-09 17:00:41 +0000 UTC

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UnrealCrash

Expectations are rising D: Thank you ^^

Nyove

it looks soo goood :)) so much effort has been put into it. its gonna be the best game when released 😃

UnrealCrash

> Definitely a big improvement to the Ladder animations. But I feel like Ladders in general would look better if they were designed like proper ladders and did not connect all the way to the background wall. > Something like this: https://gyazo.com/986760f02e4b4eff42da4a747dfeca21 > You can barely see the ladder in this picture I honestly could not find the design I was looking for but regardless I hope I got the idea out there. > Notice how the ladder is just connected to the wall and is not wide enough to connect to the background wall? Hard to explain any further than that but just my thought. > Could just be the map design itself allowing for makeshift ladders for those who like the old classic PB2 ladders. So, ladders in that map are made with just a sequences of small rectangular walls - game automatically assumes they are a ladder just by placement of these walls. I kind of don't feel like ladders will be a big part in vanilla gameplay so I haven't focused on them for now, probably will not improve them any further too until release. Ideally it would be nice to allow 3D models as decorations I guess. > I swear in almost every new showcase you show off some new barrel type. How many new explosive barrels are there!? Actually there is currently 8 kinds. But the one you see is probably an empty barrel with a lens flare light attached, which has customizable color. > Regardless definitely excited about those new additions. Random question but would it be possible to apply barrel effects to be triggered when certain things happen? Say if I killed an enemy that enemy will cause a radiation explosion around themselves? Yes, probably with a little bit of scripting though. I'm certain that someone will figure out how to do this easily though. > Definitely gotta see the Lens flare in a proper environment before I can give my two cents on it. Still definitely a nice addition can't wait to see what it gets used for by you and other creators. > When I was writing the Ladder Topic I noticed how far back the Background walls are now compared to older screenshots of PB2.5 > Here are some examples: > https://gyazo.com/8fae0fe195727552d21a6a6b28dafd1e > https://gyazo.com/7e4778fc6f655e8a4088b660cc916b7d > https://gyazo.com/5ce4b14b666bfba0fa007f0d0e78ea47 > In these screenshots, the walls didn't feel like they were too far away and it really felt like you were in a close-quarter environment. You may notice that those walls had different geometry... Though I kind of also think camera had a different FOV value as well. > I'm hoping this can still be achieved. Maybe you can set how far back the walls go? Could allow for some pretty cool room designs where one small tunnel can lead into a giant room for example. Depth can be altered for each surface object, basically for walls, backgrounds and movables. You can notice sand being put far backwards and forwards - this sand is just a wall that is configured to be like this. Same works for backgrounds (they can be also used to create fake walls, essentially). > Finally, the Skin Editor is a lot more detailed than I expected. Honestly, the way you have designed it has essentially made it incredibly easy for somebody like me to customize and create my own models. Skin creation is definitely not my area of expertise so the fact you have simplified it so much is gonna help me and probably many others whenever we get to use it ourselves. I'm still kind of afraid it is way too basic and limited. But perhaps SVG import will solve any issues. > That's all I got for you this time. Quite a long one haha this showcase definitely left me with a lot of questions to ask. See you next month! ^^

Patty

Hey Eric! Great showcase as usual. Gotta say there was some interesting stuff showcased today. As usual here are my questions. Definitely a big improvement to the Ladder animations. But I feel like Ladders in general would look better if they were designed like proper ladders and did not connect all the way to the background wall. Something like this: https://gyazo.com/986760f02e4b4eff42da4a747dfeca21 You can barely see the ladder in this picture I honestly could not find the design I was looking for but regardless I hope I got the idea out there. Notice how the ladder is just connected to the wall and is not wide enough to connect to the background wall? Hard to explain any further than that but just my thought. Could just be the map design itself allowing for makeshift ladders for those who like the old classic PB2 ladders. I swear in almost every new showcase you show off some new barrel type. How many new explosive barrels are there!? Regardless definitely excited about those new additions. Random question but would it be possible to apply barrel effects to be triggered when certain things happen? Say if I killed an enemy that enemy will cause a radiation explosion around themselves? Definitely gotta see the Lens flare in a proper environment before I can give my two cents on it. Still definitely a nice addition can't wait to see what it gets used for by you and other creators. When I was writing the Ladder Topic I noticed how far back the Background walls are now compared to older screenshots of PB2.5 Here are some examples: https://gyazo.com/8fae0fe195727552d21a6a6b28dafd1e https://gyazo.com/7e4778fc6f655e8a4088b660cc916b7d https://gyazo.com/5ce4b14b666bfba0fa007f0d0e78ea47 In these screenshots, the walls didn't feel like they were too far away and it really felt like you were in a close-quarter environment. I'm hoping this can still be achieved. Maybe you can set how far back the walls go? Could allow for some pretty cool room designs where one small tunnel can lead into a giant room for example. Finally, the Skin Editor is a lot more detailed than I expected. Honestly, the way you have designed it has essentially made it incredibly easy for somebody like me to customize and create my own models. Skin creation is definitely not my area of expertise so the fact you have simplified it so much is gonna help me and probably many others whenever we get to use it ourselves. That's all I got for you this time. Quite a long one haha this showcase definitely left me with a lot of questions to ask. See you next month!


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