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UnrealCrash from patreon
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Development update - November 10, 2024

🕑 Added 2024-11-10 15:10:52 +0000 UTC

Comments

UnrealCrash

Relative popularity for some of my released games been something like this: Plazma Burst: Forward to the Past - x11 Dead Drunk - x22 Plazma Burst 2 - x100 It can make sense to create a new game that has similar appeal. I feel like slightly changing aesthetic and topic could make it much more popular than Dead Drunk was too.

Atilolzz Bady

Incredibly long shot but perhaps porting Dead Drunk to HTML5 could be helpful for your patreon, since its a "rage game" which streamers like to play and you might get a bit more attention from it

UnrealCrash

Thank you ^ I hope projects like these can be motivational for other people.

arschedev

Always wanted to support you, and now I can finally do that! The fact that you wrote the whole engine and then the game yourself just blows my mind. Truly an incredible talent. Looking forward to the closed beta. 🇺🇦

UnrealCrash

По идее их дело. Что-то где-то всегда происходит.

UnrealCrash

Thank you ^^ Plazma Burst 3 does run on Windows (10+) and Ubuntu (20.04+) so far. There is some hope for Android phones, tablets and maybe even laptops, though not really in priority for now. Plazma Burst 3 has partial controller (not possible to type using it yet) support but I'm kind of far from whole Xbox ecosystem, never owned one. Uncertain on iOS and OS X - I don't have any of such devices at my location.

Rod

I used to play PB1 and PB2 religiously, so I figured that I should become a member and support you for developing this. When you eventually roll out PB3, what platform would you choose to make it available on?

Misha

(Как раз)

Misha

дела идут прикольно и в Америке.

UnrealCrash

> Will you add support for this in the Editor as well? Yes, though I'll probably focus on Multiplayer for now. Reworking it sounds a bit harder than I thought. Still can't say it will cheating-free, but, at least it should be more stable in a long run. > Time Warping is looking pretty good. I'm genuinely curious about how it will be perceived and used by enemies if allowed to with scripting. So far AI don't use it. Ideally they might use some common usage hints, but realistically map makers already could just write a script that activates these abilities for AI characters. > If somebody were to get Time Warping working for AI or you decide to make it work, how would it look for those unaffected? Would the AI move faster and react faster for everyone else or would everyone else get slowed down while the Time Warping user moves at a normal speed? I feel like slowing time for everyone but making initiator slightly faster would be the way to go. Would work same way in Multiplayer as well, which is good for consistency. > Is the Kinetic Hook replacing telekinesis from PB2? It seems to have the purpose of picking up items and I think I remember seeing you use it to grapple up to an area before. Yes, it kind of looks how telekinesis in PB2 was meant to be but I just didn't make proper visuals for it (which is why it was not really introduced in campaign originally). There are few variations of this Kinetic Hook for different purposes (admin hook, wall attaching kinetic hook, entity-only kinetic hook, grappling hooks). > I like Ghost Units having an audio cue. Is it possible to turn off any hints at their presence in the area? And is it also possible to add more cues to help detect a ghost unit? Currently it is unalterable, but I think it could be possible to adjust that later. > Freezing people is always a cool thing to see in a game. What will happen to a fully frozen player in a singleplayer environment? They would be unable to do anything and there are no buddies or hostile there to kill the player so would they instantly die instead or is there a failsafe to prevent being forced to load a save or restart the level? So far only cryogenic liquid slowly kills players in both Singleplayer and Multiplayer modes. Any other kind of freezing effect is usually dealing damage to the player or is time-limited. As for offseting player respawn time - I think I'll try the idea of respawn "tickets" being provided at the same rate for all players in all game modes. Meaning something like deathmatch will eventually have few people that died less ending up dueling each other. > That's all I have for you this Time Eric. I'm eagerly anticipating the game reaching 100 members soon as I would love to finally get to try out a version of this game and get a feel for the future. But regardless of how long it takes, keep up the amazing work! See you next month. Thank you ^^ There seems to be some rapid growth recently. I wonder how stable it would be, but it does feel like I'll have to start working on finishing Patreon API and setting up server earlier than I expected.

Patty

Hey Eric! PB2 is looking really good now. I'm excited to give it another run once you finish the rewrite. I'm happy to see the checkpoint system implemented for PB2. It's simple yet effective. Will you add support for this in the Editor as well? Basically, force a save using a trigger or prevent saving at specific moments. Time Warping is looking pretty good. I'm genuinely curious about how it will be perceived and used by enemies if allowed to with scripting. If somebody were to get Time Warping working for AI or you decide to make it work, how would it look for those unaffected? Would the AI move faster and react faster for everyone else or would everyone else get slowed down while the Time Warping user moves at a normal speed? And if compatible in multiplayer, how would it look for those not using it there? Is the Kinetic Hook replacing telekinesis from PB2? It seems to have the purpose of picking up items and I think I remember seeing you use it to grapple up to an area before. I like Ghost Units having an audio cue. Is it possible to turn off any hints at their presence in the area? And is it also possible to add more cues to help detect a ghost unit? Freezing people is always a cool thing to see in a game. What will happen to a fully frozen player in a singleplayer environment? They would be unable to do anything and there are no buddies or hostile there to kill the player so would they instantly die instead or is there a failsafe to prevent being forced to load a save or restart the level? That's all I have for you this Time Eric. I'm eagerly anticipating the game reaching 100 members soon as I would love to finally get to try out a version of this game and get a feel for the future. But regardless of how long it takes, keep up the amazing work! See you next month.

Misha

Windows 11 home

UnrealCrash

As far as I understand, Duck Duck Go uses system-provided rendering engine. Which OS & OS version do you use currently?

Misha

I use Duck Duck Go

UnrealCrash

Hmm. I'd assume it is due to some of browser extensions, or browser itself (I don't notice it in Chrome and Edge). Can't say I've seen other reports of this issue before.

forge

this is SO COOL man!!! i can't wait to make levels for pb3!! im shaking from excitement, the hype is unreal can't WAIT to do the closed testing

Misha

I'm trying the html 5 version. It's not centered on the screen. My character is off to the left. Is it something to do with the browser or the game itself?

UnrealCrash

It is there, but it isn't fully finished yet.

UnrealCrash

Yes, people with any amount of total payment on Patreon will get closed beta access (can't promise it when it comes to countries with censorship, unless I'll be able to handle these cases manually. But even then I heard that both Cloudflare and Patreon might end up being blocked for them so I might be out of safe options). Plazma Burst 2 Stripe supporters might also join later, but not sure yet. Depends whether there will be enough/not enough active players. Same comes to members of PB2 community I've seen as active/known contributors (though to be fair, it feels like 90% of them have already supported me on Patreon).

Misha

Will you put the reworked PB2 on the main website?

casey

simple question; will i still get access to open beta if im a $1 patreon or do i have to be a $5 patreon? apart for that, progress looks great, love it

Lumari Dev

Awesome work! Excited to hopefully get to 100 patreons and have a closed beta, the game is looking great! Keep it up :)

SupremeVoid

Sounds good!

UnrealCrash

Yes, it can be wrapped into portable browser application and downloaded. I'll see if I'll figure it out easily enough when it comes to Steam. Then, there are few websites with HTML5 games out there besides Steam.

UnrealCrash

At this moment AI can't use abilities, but it should still be possible to trigger them for AI characters with scripting. I'll look more into it if it will make sense to have in campaign mode. Energy bar was actually made with level scripting that creates specific bar and makes it show specific value. Fully customizable. It probably won't be hard to make a version of time warp that changes game speed globally instead too. Or assign any kind of other in-game logic to ability button.

SupremeVoid

Thanks for the hard work as always Eric! Cant wait to play PB2 in its new form. I know I am writing this every time. How are the plans for releasing it? It could be a great appetizer for potential new supporters of PB3 on steam or something.

AnarchE

You cooked again! That checkpoint will be real useful for people who don't know how to make the other system. I also like the abilities. I assume it will be possible for the player to make AI only activate it in certain situations, like seeing a bullet traveling towards them, or just general combat. Also with how they use it, reckless and drain the whole thing or strategic. Is editing the amount of energy a character has is also possible? Setting a max to 50 or 150?


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