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Development update - December 10, 2024

🕑 Added 2024-12-10 10:39:31 +0000 UTC

Comments

UnrealCrash

Hi forge, Merry Christmas to you too ^ There is some hope that I'll revisit that project but most likely as a 3D version of Star Defenders 2D. Not as detailed destructions, but with a larger worlds instead, same movement from the one you've played too. Unfortunate thing is that project like that would need 3D model and entity editor (which would take a plenty of time to make, I feel like I need to work on PB-related projects instead for now) and some good low poly 3D artists (which I can't say I can afford yet).

forge

hi eric, merry christmas! i was wondering if sometime in the future you could revive/further develop star defenders 3d? i found it recently and have been ADDICTED, it's really really good for a browser-based arena shooter. all i ask for is more maps & updated p2p/multiplayer cause it's broken right now <3

Patty

3 Years?! Damn time flown by if that's the case. Really feels like I've only been doing this for a year. Won't stop after getting this far!

UnrealCrash

> The year is almost over. Has it been a year since I started sending these? I can't remember when I started. Regardless, I plan to continue as long as PB3 gets worked on. I'm passionate about seeing the game get a proper release and what can be achieved with it afterward. I scrolled a bit and it is about 3 years :P > I'm glad to see PB2 HTML Multiplayer coming together well. Lag was the biggest issue when it came to multiplayer experiences, at least for me. Way back I had a group who enjoyed playing PB2 cooperative campaigns like levels and such. The biggest problem back then was the lag, but there was potential there, and we would have loved to explore it more. Still worth to test more with high ping scenarios, but at least playing locally (if I'll finish that feature) could look like this. > The vehicles look really good! I was worried they would stand out too much compared to the slightly new/improved visuals, but they fit in nicely. I love the grappling hook swing and rotation; they are perfectly Smooth and satisfying. I feel like 2D vehicles do stand out now that PB3 will have most big vehicles in 3D. Wish it was easier for fan art contributors to make 3D vehicles - I've seen a lot of great 2D suggestions for vehicles and aircraft. Something to think about later - I know it is at least possible to make rather poorly optimized/rough AI-generated 3D models from 2D images, maybe integrating that could make sense at some point. If I had more time I would just make a basic 3D model editor that would fit the needs, but I don't think I can spend few years on that. > I also love that others can sit in the back and shoot now. I'm not sure how much vehicle combat will be explored in a game where you can only go left/right/up/down but then again, when I played Zombotron, I found the levels with vehicles quite fun so maybe it's a level design problem. I will figure it out. I want to have base vs base multiplayer game modes, in theory some variety could be achieved with big elevators, holey terrain, aircraft that can lift vehicles and drop them elsewhere. > That's all I have this time. I hope you have a great New Year and I can't wait to see what else you're cooking up for January. Thank you, I wish you a great New Year too ^^

Patty

Hey Eric! The year is almost over. Has it been a year since I started sending these? I can't remember when I started. Regardless, I plan to continue as long as PB3 gets worked on. I'm passionate about seeing the game get a proper release and what can be achieved with it afterward. I'm glad to see PB2 HTML Multiplayer coming together well. Lag was the biggest issue when it came to multiplayer experiences, at least for me. Way back I had a group who enjoyed playing PB2 cooperative campaigns like levels and such. The biggest problem back then was the lag, but there was potential there, and we would have loved to explore it more. The vehicles look really good! I was worried they would stand out too much compared to the slightly new/improved visuals, but they fit in nicely. I love the grappling hook swing and rotation; they are perfectly Smooth and satisfying. I also love that others can sit in the back and shoot now. I'm not sure how much vehicle combat will be explored in a game where you can only go left/right/up/down but then again, when I played Zombotron, I found the levels with vehicles quite fun so maybe it's a level design problem. I will figure it out. That's all I have this time. I hope you have a great New Year and I can't wait to see what else you're cooking up for January.

AnarchE

Happy Holidays Eric. Great work as always.

UnrealCrash

These game store are something to consider but can't tell for sure yet. PB2 HTML5 port is already available in singleplayer mode, so perhaps you can check if it does run well: https://www.plazmaburst2.com/h5/

Ante Bašić

Hey Eric, I hope you have a great day and also happy holidays! I'm happy to see PB2 updates, and I belive that this HTML5 update is going to make the game much better. One of the things that kept me from not playing PB2 was the bad performance even with good hardware. Thankfully when the update is finished I'll be able to play PB2 at 144 fps which is just amazing. I'm really excited about the upcoming PB3! One question. Will PB3 be published on Steam or maybe Epic Games? I think it'd be great to have the game on one of these two because more people would probbaly download it. I'm also really excited about the campaign, I've always liked PB2 lore. Thanks for still updating the game and the effort!

UnrealCrash

Thank you, I think there will be post in a month ^

ahmed gamal

Keep on gold work, Eric.

DroNNI

This is incredible!

arschedev

Happy holidays btw

arschedev

Wow that 3d vehicle model is amazing

Molisson

super awesome. your PB2 HTML5 netcode seems better than PB2 Flash new and/or old netcode and you showed it off pretty well, i'm really impressed with how fast you work in your HTML5 port than mine ^_^

O

Happy holidays! I recommend taking some time off development, it seems like you have been working hard as of late.

P0150N

merry xmas!

Mikop Sampiro

Merry Christmas! I'm pretty excited about the quality of the game and its progress, it seems to be quite promising with the way it's going, excellent work Eric, I'm looking forward to trying the game.

itfogofpast

Well done, I really like the realization of 3d vehicle (car) turning left and right while the 2d characters driving it

Sayon

It's so cool Eric!

SupremeVoid

Thanks for the great work as always Eric! Keep it coming through 2025. Happy holidays and new years in advance!


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