Patrefans
UnrealCrash from patreon
UnrealCrash patreon

Development update - March 11, 2025

🕑 Added 2025-03-11 19:02:21 +0000 UTC
Development update - March 11, 2025

Comments

UnrealCrash

Hmm. I believe PB2 H5 version just does a first trace from the chest of a player that fires a weapon. PB2 does the same but it has a rather weird condition that makes it skip some walls if projectile position + velocity bounds do not overlap with them... And they do often do that during this first trace from the player chest. It won't be much of an issue but apparently there is a way that was letting players shoot through walls if they flick cursor fast enough while standing near walls in Flash version. So I felt like I need to revisit this logic. It does make game play a bit differently though which is why this change might not come to Flash version. When it comes to rangefinders, there are sticky scanner gadgets but they don't do anything yet. I'm a bit mixed on whether they will play nicely in PvP modes as knowing enemy position gives nearly 100% advantage, potentially moving combat mechanics themselves to be much more rare. When it comes to devices that can help players figure out where to aim - there is no such thing in the game as of now. But really it seems like both can be made/finished with custom map logic even if official gameplay won't have them in the game on release. Cloning seems to be doable with custom map logic, probably pretty simple to do too. I can see it being potentially a very fun experience in custom maps at the very least. Official gameplay will include at least stationary turrets that can take player's active gun, or launchable drones that follow the aiming direction - they technically can also be equipped with player's gun, but I feel like for balance issues and aesthetics they should come with their own unique guns.

O

Hey again Eric, had a particular bug come to mind with this update "Fixed a bug causing alien sniper rifles to kill player that uses them". I see that in PB2 most if not all projectiles seem to originate from the shooter and not the gun itself; does this change overwrite this for all projectiles or just railguns? It would be really nice if you could change this in both versions, but if only one can be done, H5 would the best choice. It was bugging me for a while, and I believe this mechanic was in the game for a bit now. I also had a proposal for a PB3 mechanic. Maybe adding rangefinders and cloning devices as rare gadgets in the campaign? I think with proper balancing this can enhance gameplay and maybe change up strategies against players who use these. For functions; rangefinders could gather recon data on line-of-sight enemy players (how far they are, appropriate weapons to use, target leading assistance), self-boost assistance given a selected destination point, or tactical assistance to find advantageous vantage points. Cloning devices could spawn a weaker AI clone of the player with their selected weapon that could be order to follow, hold a position, or secure an area. I find it fun to think that players with this gadget may need to be ganged up on by other players in order to obtain their gadget, and repeat the process all over again. Let me know what you think.

UnrealCrash

Unfortunately it can often play on top of the music. It might return eventually, maybe just not for now.

Ninja Ninja Fanky

"piano tune gone" bring it back ASAP please


More Creators