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Development update - September 11, 2025

🕑 Added 2025-09-11 06:00:23 +0000 UTC
Development update - September 11, 2025

Comments

UnrealCrash

> If it isn't already obvious, posting a link to the Patreon post on Twitter every time there is a new update may help reach a wider audience. I do it, Twitter just hides my new posts from non-followers because I didn't pay for the checkmark. Which maybe I should do at some point I guess, or at least poll it first since it can be seen as controversial by some people. > I also suggest creating a dedicated channel on Discord for Patreon posts I do sometimes in PBD/PBC. Although Doomzerker's @everyone in PBC did actually increased supporters count suddenly, which I did not expect somehow. > Going back to last month, as you mentioned, one potential solution to the whole VPN issue might be an anti cheat system. Pretty much. PB3 does seem to have good anti-cheat measures (objects outside of view area aren't sent to player), it only needs aiming tracking which is usually lightweight and many map designer could make unique solutions that handle these cases. > Having it on Steam could also help solve most VPN issues with an anti cheat system I'd think Valve's games would not have cheating in them because of how Steam works, but it doesn't seem to be true. In fact, I believe Steam additionally obfuscates IPs of players making it not really possible to detect VPNs or IP ban. Although I believe proxying traffic through Steam is optional.

Patty

Hey Eric! Earlier this month, when the post came out, I thought you had released the PB3 beta, and I got pretty excited to finally give it a try. But then I found out it was just a reminder. That’s what I get for only reading the notification on my phone! I'm still looking forward to when you hit that milestone, and I hope the Patreon support grows as more people learn about PB3. I have some suggestions to help potentially grow the Patreon. If it isn't already obvious, posting a link to the Patreon post on Twitter every time there is a new update may help reach a wider audience. You do have some traction on Twitter, which could help boost the numbers. I also suggest creating a dedicated channel on Discord for Patreon posts. This way, people who are unaware of it can learn about it when you share links to new posts there. Or just post it in annoucements since its only a monthly thing. One of the reasons I discovered PB3 was thanks to the sneak peeks you posted on Twitter alongside a video made by Mingo back in 2018-2019. I would definitely recommend sharing screenshots of gameplay or new enemy types to attract more attention. That's at least what I would do to build more traction for the project. The GUI looks pretty nice! I don’t have much to say since it’s hard to come up with questions based on images alone, haha. Going back to last month, as you mentioned, one potential solution to the whole VPN issue might be an anti cheat system. I remember a while back, there was talk about where PB3 would be released. A few of us suggested Steam as a platform to you. I hope that has been considered since then, as it would probably be the best way to reach a much larger audience. Having it on Steam could also help solve most VPN issues with an anti cheat system, as mentioned earlier. It could be the perfect opportunity to potentially move PB1 and PB2 over as extra packages as well, which would eliminate the need for a browser, assuming that’s even possible with those two. That's all I have for you this time. Looking forward to what you have for us next month!

Kamil Kamilos

Will definitely play it and counting on you, Eric.


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