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Morrigan Model Update + Cycles

🕑 Added 2021-11-16 02:32:42 +0000 UTC
Morrigan Model Update + Cycles
Morrigan Model Update + Cycles

Comments

BlueLight

Hey, so I originally created it using this tutorial https://www.youtube.com/watch?v=orNRbPw-KZ0&ab_channel=CGPatrick I played around with the shape and values, so it's not exactly the same, but the shader setup itself is more or less the same.

Bianca Anderson

How did you do the effect in her hand? I tried a blue one for a project I was working on but couldn't make it work as was forced to scrap the project.

BlueLight

I would tend to agree. There are aspects that just feel different but not necessarily better. As a whole though, I think the lighting and shadows do just look a little better. Hair looks better in cycles. Depth of field as I mentioned before. While it's not a huge sample size, I have more posters in progress, and the results are pretty consistent with them. That is, although subtle, I've preferred cycles for them all.

UnprocessedCoalLump

Eevee looks more washed out, I think. It's not bad, but the clolor grading in Cycles is just better, imho. And while I guess you could tweak Eevee for that result, it would probably end up taking as much time as Cycles to render. Even so, a 1080p render should be enough, as most people that game, don't even game at 1080p. So I wouldn't worry about resolution that much. A lot of interesting things, I am excited for what the future will bring. That Blender 3.0 update seems to be wild, for render times. Though there are some noticeable differences in the renders, I can't tell if they are better or worse. Not from these renders, at least. So it is entirely possible that they are negligible.


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