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✅ From 2D to 3D (Ghost character development)
🕑 Added 2022-02-26 06:09:15 +0000 UTCIn this short video, you can see why the Guilty Gear creators decided to have different channels in the same texture and combine the Lineart, Shadow and solid color. This is something we can apply to our 3D models.
You can get the PSD layered file here >>