3dcinetv
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Best example of Normal editing
🕑 Added 2022-08-07 23:05:55 +0000 UTCHi. I just found this reference by this artist. He's a Zbrush modeler, but the graphic clearly explains the relationship between viewing angle/lights. We can apply this physical comparison in our 3D environment by "bending" (editing) normals. (Pinterest ref).