Arenus - Almost there...
🕑 Added 2022-05-25 22:51:44 +0000 UTCHey folks!
Kaliyo here. The team's been working very hard on finishing Arenus. I've been in Crunch for the last two months roughly (Please don't cancel us, only I do crunch lol), and things are looking good.
We also want to give a big thank you to all the people who supported us over the last few months. Things have been a bit more silent, and we want to "No Man Sky" this game. Actions speak louder than words.

As said before, Arenus will be our last title where we do a "final release." We'll stick to monthly updates for all our titles in the future. It just works best for a platform like Patreon.
I don't want to give out a specific release date. I suck at that, we all know, heh.
But maybe June or July could be interesting months for us.

Features
Since we're very close to release, I would like to share the final feature list of Arenus and also mention a few other things you can expect in the game:
- Arenus has a playtime of around 30 - 40 hours.
- The game's replayability is massive because of the three gladiators, multiple endings and branching quests
- Being a "completionist" will require 150~ hours of playtime.
- The game will be around 6 GB - 8 GB in size
- The game's resolution is set at 1920 x 1080
- The game works on any device that supports Webgl 2.0.
It also works on the Steamdeck. - A few weeks after the initial release, we will release versions for mac os and linux
- The game first launches on Patreon, you folks made this project possible in first place.

So yeah, things are getting serious, heh. Let us know in the comments what you think, we'll also answer any questions to the game. But please keep them somewhat SFW because this is a public post. And as always ...
Stay tuned
- Kal
Comments
Purpose
from the demo to this, it looks absolutely stunning and like a work of love. excited to get one ha....both hands on this soon!
Hellpig
Now that is very good to hear.
Kaliyo
If we had a publisher they would probably say 170% because there's systems we could have removed, features that are just there because we think it is cool. Ideas that only survived because we stayed true Indie. But I know what you mean ofc. I would say between 90% and 95%.
Hellpig
Could you give an approximate completion % as of now?