Roundscape II - Weekly Report #3
🕑 Added 2023-10-30 16:44:44 +0000 UTCHey folks,
time for some new RS2 news.
Development goes really well, we are hoping to start the intern play tests for the first build in November and then, if everything goes well, share the first build with you soon after.
But there will also be a Roundscape Adore patch coming in November for some new content!

A focus on Content
My two biggest priorities for Roundscape II are optimization and content production speed.
We want to be able to produce good content fast, and our modular setup looks very promising.
Since the last weekly report, we have added several new characters and events to Maryton, the first town hub of Roundscape II. For example, Fletcher, the sturdy and sweaty female half-orc blacksmith of Maryton who you can see at the top of this post.

We've also finished the first erotic scenes. Just as in Roundscape Adorevia, Companions will have a bit slower progression, while some NPCs are rather straight forward when it comes to being naughty. Though, some companions can be rather slutty.
We are proud of our cinematic approach to CG Scenes considering our team size and budget. We take heavy inspiration from modern RPGs such as Baldurs Gate 3 when it comes to writing and cinematic experience while hoping to make it work as a small team through a clever modular approach.

Heavy Work
Another, less exciting aspect, we've heavily worked on is the UI and Save & Load system. Both are functional and almost done, they are the last big hurdles we have to pass for the first release.
We are trying to keep the in game UI as simple and immersive as possible while offering several menus for the details and information. Thanks to the new engine we are using, we can design the UI without limitations compared to RPG Maker.

Due to the progress on the UI and systems related to that, we can announce a few new details about the gameplay and mechanics of Roundscape II.
- Each Companion will have different weapons and outfits, you can unlock by playing the game
- The player features three skill trees: One for the class, one global tree and one story related
- Each Companion features one skill tree that allows for fun customization in combination with their weapon and outfit properties
- We are taking inspiration from Zelda: BOTW and Genshin Impact for some progression aspects, but without heavy grind or any microtransactions. Lots of unlocks and secrets to discover in the world of RS2.
On top of that, we've also pretty much finished our dialogue system. Dialogues in Roundscape 2 feature unique responses based on your chosen traits and more. We've got some fancy indicators displaying affection increase/decrease.
And my favorite feature, you are able to select dialogue choices by pressing the number keys on your keyboard!
And yes, the game features voice acting. But keep in mind, the game will start in an early build just as Roundscape Adorevia and assets and plans may change!


We hope you like this new look at RS2. Wish us luck for November, and hopefully we can share the first build soon and start to shape this new game and the world of Roundscape 2 together.
Stay tuned!
Kal
Comments
Joe Shmoe
Will there still be monster and animal stuff?
ExoReborn
Any chance in this new game we'll there be a choice to play as a futa? I loved the first but felt that content was lacking...ok I got a kink so sue me...lol