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Behind-The-Scenes Development Trivia

🕑 Added 2024-05-20 22:10:54 +0000 UTC

Comments

WWE Jay Gaming

Hey Dev, The cannon Eliminations for 202X mode, do you plan on making them different from the 1980s mode cannon eliminations. Cause right now with the little hint you gave us, it’s looking the same.

Skuld

Oh this is not a reproach. I’ve had experience as a 2d indie game developper and 3d sure looks like quite the head-scratch. I know that if there’s an environment space issue you’ll fix it, even if it takes time. I've always expected environment size to be changed and established in the final development of the game. Because for now it’d be difficult and time-consuming to change the scale of environment mid-development. Thx for the reference sheet btw, I love these kind of materials.

YandereDev

This is the image used to design the layout of the stalker's home: https://i.imgur.com/yZJ9e2m.png According to this design, the hallways would have been 3 meters wide, and all walls would have been 1 meter thick, resulting in a very, very weird house. The modeler, thankfully, didn't build the house as an exact 1:1 copy of the layout image, and instead used discretion to decide how wide hallways and walls should be, while keeping the overall layout faithful to the original design. Mistakes were made with this environment that won't be repeated for future environments.

Skuld

It is indeed educational. I’ve been wondering about the space and proportions of the environment for a while. Some structures like the stalker’s house feel disproportionate, too wide for what it should be. And so I wondered if it was because of the player’s ability to walk around without being constantly blocked by walls, furnitures, etc. This video helps me understand how environment physics work in YS, thanks 👍

Stoney Garza

A lot of people think video games is just pressing a button and suddenly everything is made, but this shows people how complicated it really is.

YandereDev

I also really dislike the look of the sandbag. The modeler did a 10/10 job, but it looks "wrong" because it's very, very clearly visible from the audience's perspective, and because the actress' head would almost be bumping into it while she's on the balcony. I'll consider some alternatives. Studio lights are one option.

Jose

I feel like having a sand bag is out of place, perhaps studio lights like the concept art for kizana's elimination. do you plan on changing it or is that how it will be in the final release of kizana

YandereDev

I'm sorry; I strongly doubt that there will be a "Kizana Challenge," or any other rival challenges. Instead of spending time creating challenges, I would rather spend my time working on the actual rivals.

Juno

Are you thinking of adding Kizana challenge similar to Amai’s?

Skulloks

Kizana challenge 👀👀


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