The new perk system needs your feedback
🕑 Added 2018-11-26 16:18:10 +0000 UTC Greetings ya'allI've just come through a cold, and have spend the home time coming up with a workable version of the new perk system.
If anyone would help me by testing it out, I've attached it in a standalone version below this post. Only for those with a minute to spare :)
Not all graphics are implemented as of yet.
Thank you
Comments
Gystes
Seems to work fine. The last skill in the Charisma tree doesn't seem to be working though. I also noticed that the resistance perks were moved around a bit, which was interesting. I have some concerns with the perks themselves, however that's something to worry about a little further into development.
Leopold Visette
Thanks for the scroll idea! :D The kind of feedback I hoped for. It's something so obvious, yet I hadn't even thought about it. Already implemented it, because, yeah, it would be real bothersome to scroll in blind of what's outside the borders
PGrillo
Nicely done! I especially like the unlock animation. Some suggestions: - for less mouse clicks maybe the tooltip window could appear just while the cursor is over the perk icon. - or, let a fixed space at one side where all the info appears. Right now the window covers the perks located to the right, so you must close it before being able to select some of those. - a zoom out/in function could be handy if/when more perks are present. The perk tree used in Path of Exile game is quite similar to this concept. Cheers (and sorry for the engrish)