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Version 1.4.1

🕑 Added 2020-12-17 14:07:42 +0000 UTC

Comments

Dave Stone

anyone experiencing game lock up with Jessika's basic sword slash skill?

Papa Hogey

Thank you very much for interacting and addressing the bugs of the previous release. Knowing what your plan is for dealing with bugfixes and releases instills great confidence. Game is still unplayable, funny how its broke in a completely different way, but I don't mind it knowing that in two weeks it'll probably be fixed. Thank you and perhaps you could release an animation pack?

Venus Noire JC

It's all fixed, the programmer just wrote some in caps for some reason, and I couldn't be bothered retyping them. As said, lust damage is purposely high. It will be reduced by 33% in the next build. We are also aware crit damage is too high (mostly due to ignoring armour), and I have already instructed the coder to reduce it from 200% to 150% for the next build.

Klette

Also apparently the lust damage increase instead turned out to be a global damage increase, meaning the first pack of goblins might get a lucky crit and twoshot mouse through lvl 5 armor with 50+ damage crits. I guess now instead of actively grinding lust with mushroom mobs, its now instead about grinding gold for armor so that the party doesn't straight up die instantly. Edit: One Mobpack later and it turns out that the lust damage increase is so overboard ( and I know that you mentioned htat it's for the sake of easier LB) that getting a lustbreak becomes pretty much irrelevant because you won't have time to actually get the animations, given the next lust attack will completely knock the partymember out immediately. (Jessie took 70+73+71 lust damaghe from three shrooms focusing her in one turn) I personally thought lust gain was okay-ish / fine if you started stacking kinks. The main issue with that is that too many kinks ended up freezing combat. Now it's just so overtuned that the only saving factor is watching stuff in the now hopefully functional gallery. Edit 2: Guess who's back again. With a ton of lucky rolls and good RNG I managed to finish the first mission and unlock teh gallery, which at this point includes just the masturbation scenes of all four characters. Next level, wolves oneshot if they crit, they also dont use a lust attack so they will always deal damage per turn meaning the difficulty just did another big leap. I dont even wanna know how bad it is with bandits and their poison arrows. It doesn't help that the healer heals for a dazzling 6 health despite upgraded heal and upgraded weapon. This one simple change of multiplying the damage made the game go from "unenjoyable because bugs" to "unenjoyable because its kill or be killed and there is no time to enjoy the *content* we all support this game for as characters drop like flies."

Klette

So are the CAPS LOCK entries the ones that weren't fixed but reported? Or is this a full list of fixed issues?


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