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I am indignant !!!

🕑 Added 2020-06-17 16:38:06 +0000 UTC
I am indignant !!!

Comments

MARK2580

In hl alyx models, 500+ thousand polygons each, more than 1000 bones, tissue simulation, normal shadows, lighting. I can port gta maps much faster and they will hardly differ from the original, unlike the outdated source 1. For SFM users, practically nothing changes, the program is the same, it only uses new formats of models and maps, but the controls and manipulations remained the same. https://i.imgur.com/3vWZRe2.jpg The engine completely got rid of the brushes (BSP map format). Now it is completely out of models. I can take a trivial model of an apartment and make a level out of it, and not spend a few days trying to build this model out of brushes.

Dual Face Art Comics

all i know about source 2 is that i can export in 4k are there any other differences? i was hoping theyd raise the poly count for models so we could use some better ones at the very least.


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