Residential house [Gmod | SFM] [Links]
🕑 Added 2021-12-30 01:48:11 +0000 UTCHello. It was not an easy project and an interesting experience. A lot of things were just thrown into the trash, I ported various models, then I saw that they were completely inappropriate. As a result, when I saw that I wouldn't be able to do anything at all, I started using gta v models, in the end it turned out pretty good.
I created 8 versions of this map (it was a hell of a day). 4 versions for SFM and 4 versions for Gmod.
For subscribers $1-$2 only the house itself with the interior decoration of a flat meadow of grass (day/night x SFM+GMOD). LINK
For subscribers of $5-$6, I also built an outer courtyard, I did not have time to complete it, it is better not to look outside the fence, there are just decorations so that there is an acceptable view from the windows of the house. (day/night x SFM+GMOD) LINK
I have uploaded all screenshots here, I think it makes no sense to make 3 identical posts with different links. Above, you will navigate to the desired post and download your version.
The maps seem to work flawlessly in both gmod and sfm without additional fixes.
For SFM users, type ent_fire mirror_* toggle in the console to activate all mirrors. Also do not forget that mirrors are NOT FRIENDLY with AO !!!
Comments
T
The map kind of messes up the Skybox, I noticed it when I load into Gm Construct, although that may be a Fault on my part(i could have a mod that clashes and interferes with the map, and it will be a PAIN for me to figure that out) P.S. Is it me, or does anyone notice the similarities between this map and "The Open House"
MARK2580
To be honest, I don't remember what worked there or how. If the fire doesn't appear through the "Draw game entities" or "Draw Tool Objects" menu, you'll have to create a particle with fire yourself.
Lazer81095
How do I enable the fire in the fireplace (Source Filmmaker) or would I have to place a fire particle myself?
MARK2580
As usual. materials+models in \garrysmod\addons\anynamefolder\
DEMON6XTIME!
how to install
Lonewolf45622
is it possible to remove it in the hot tub? that way i can place the tf2 water model in it. or the some what water model. understandably its just one thing so i understand if that's a no
MARK2580
This is one of the SFM bugs that I could not overcome. For some reason, the water surface starts to render somewhere at a level of 10 units lower than the actual water level.
Lonewolf45622
i didnt mean to annoy. its a non issue at this point. and im using the highest tier version of the map with the optimization for the night map. dunno if you will care to look now, but the water in the hot tub does not render at all. wondering if there can be a fix. when you place the camera in the water the effect is there. but outside it looks empty.
MARK2580
Which version? $1/$5 ? Night ? Day? Why should I fish out information bit by bit?
Lonewolf45622
Like when i place a light it looks like the skybox is taking up the space. Like a draw distance type deal where there is a fogm the closer I get it renders it
MARK2580
ð€š
Lonewolf45622
hey ik its old. when i have lights on it seems to mess up the draw distance. custom lights i mean.
MARK2580
OK. I'll try to downgrade the textures. The whole problem is that SFM has very large memory leaks.
moonwulf
As much as I like this map, the sfm version doesn't seem very optimized. Just loading in the map without any models spawned causes the memory usage to range from 2k-3k which just causes sfm to crash often when you open the model viewer. It kinda limits what you can do on it in terms of scene building around it and possibly saving your renders at 4K which also crashed on me with every attempt once the memory got to over 3K.
MARK2580
Weird. Check if you have textures at materials\skybox\ paintedbk.vmt paintedbk.vtf painteddn.vmt painteddn.vtf paintedft.vmt paintedft.vtf paintedlf.vmt paintedlf.vtf paintedrt.vmt paintedrt.vtf I literally collected 8 different versions on the last day, I could miss something. In extreme cases, the skybox can be changed to any other using the sv_skyname command
Janus Sybarite
nice map but the sky is black in sfm version...
MARK2580
sfm or gmod ? Most likely sfm and most likely you opened the map not sfm_mapname but gm_mapname. Cubemaps generated by Gmod are not compatible with sfm.
Nicky Equeen
mmmh, i'm a bit dissapointed, had to "Mat_Specular 0;BuildCubeMaps" to disable some annoying coloured dots all over the map, will it be fixed in the future ? :) cause the house and surroundings are awesome <3
MARK2580
Probably not. I already spent half a day creating 8 different versions. Somewhere on the Internet there is a program that removes all lighting from the map, you can use it.
molnnycat
Could you make this map without lighting? Night version
Folseh + OMDeskai Workshop
ooo, will definitely update next year to get the full version
Euros
God that looks really stunning, amazing work!
DominusSFM
Thank you Mark, very epic.