Weekly update. Also... Game speed.
🕑 Added 2021-02-12 22:00:01 +0000 UTCI sometimes get the comment that the game is too slow. Unfortunately for fast paced growth enthusiasts, it is by design. I know many of you try to race the characters to the soft-cap at every play through and feel like getting there faster would be even better.
- When finished the whole game's story will span all 3 years of Oliver's graduate program.
- There will be Blooperverse events meshed into the game's story for the whole ride.
- A lot of energy goes into making thousands of sprites (Like Ava's up top of the post)
- The growing count of sprites aims at getting as many transitional body shapes the characters will (might) go through during the 3 years of game-play.
- The shared sprites in this post are of Ava at 5'5" with muscle levels 10, 14 and 18. Definition at levels 2, 3 and 4.
- There are 25 levels of muscularity and 5 more levels of "weakness" for the characters who lose mass bellow their original shape.
So are you doomed to grow the characters at a snail pace? Not exactly... I'm working on making my "GOD MODE" application available to the upper tier eventually. In God Mode, the player can skip ahead and let the characters feed and train themselves off screen. It is not ready for release yet and it might be a while... so don't hold your breath. If you have read the release notes, the backlog is still quite beefy.
This weeks update:
- 3x Ava Body shapes
- 2 cut-scenes (featuring Oliver and Charlie)
Comments
RocketNowWow
yes! I haven't played builds in a while ecause I am sick of my months of progress being reset. Having a god mode will be a god send! Or even just having an autoplay mode to make the grind less tedious