2022 outline and weekly update (Olivia)
🕑 Added 2021-12-31 21:01:00 +0000 UTCAs promised, here is the 2022 outline:
Objectives:
- increase user count by lowering cost of entry
- begin Early-access stage
- tiered membership.
- Send-owl game subscription. (allows to pay and play : no waiting for the pledge date)
- Complete the news-stories up to the final chapters
- resume rendering of cut-scenes (during early access)
New business: (as time will allow)
- Start development of web browser UI (for Release version)
- move storage and game-logic to AWS
On the topic of pricing change I'm thinking of adding game access to the 1$ tier but without the Theater and Blooper+ features. This new pricing would last through Early access. Maybe allowing for annual membership on the lower tiers? Adding Send-Owl game subscription (I'm keeping Patreon active, don't worry) would allow for impulsive players to join in and not have to wait for the pledge date to get started.
Your thoughts?
I'm also looking into making the game browser based for the actual release version, I'm dealing with a bunch of UI glitches that would require a re-write to fix anyways and .Net being .Net most of the back-end components can be ported to either AWS Lambda or blazor web-assembly with minimal effort.
Again... Your thoughts?
And now for the weekly update....
Content update:
- 3x Olivia body shapes
- 4 News Stories
Currently working on:
- Winter game client update #B10.12 (possibly the Final BETA client)
- Weekly Short stories