Planning, retconning and updating...
🕑 Added 2022-01-07 21:00:04 +0000 UTC- MacGyver: I've found from past experiences that the tighter you plan, the more likely you are to run into something unpredictable.
- Robin: Then how do we do it?
- MacGyver: We fake it.
We live an a messed up and unpredictable world. I already need to ret-con my 2022 outline.
Just so we're all on the same page:
- I'm not quitting, I love working on the game and the stories
- I'm not taking a pause, updates may be late and content may be slower to deliver but I'm still working at it.
- I haven't run out of Ideas... Quite the opposite, I have too many ideas for the time I'm given.
I just need to put a lot more hours at work starting next week. Real life, you need one apparently. Meh!
I usually work on the game for a couple of hours per night on week nights, 2 or 3 times per week and a day and a half on the weekends. I'll be cutting down to one day every weekend and no weeknights . So roughly 50% of what I currently do.
Obviously, last week's outline won't work out. So I'm removing the 5.00 USD and 10.00 USD tiers. I doubt I'll be able to put much work on the stories for the next month or two at least. The "fundraiser" story will also be put on hold. (although the extra dough from work might buy me a GPU...)
I should be able to keep up with the weekly body shapes and some news stories. But I might not do the usual weekly post on Fridays.
The Winter build is still on track (hopefully) for January 16th. (lots of bugs are being fixed, old and new) There won't be a "spring" game client build but the summer build should signal the start of "early access"...
I'll edit the homepage and last week's post to match this new information.
Content update:
- 3x Ava body shapes
- 4 News Stories
Currently working on:
- Winter game client update #B10.12 (The Final BETA client before early access)
- Weekly Short stories