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Countdown aborted... here's why.

🕑 Added 2017-09-08 19:44:21 +0000 UTC

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Developing a game of this type is difficult and I knew that when I subscribet. As you said, there are games with a completely different workflow, one that is more predictable. I'm supporting you, cause you try to do something difficult, something I couldn't do by myself. I like the style of your work and how honest you are and that's why I will continue to support you.

Hey, shit happens, we know that. So don't belittle your confidence and just take your time. You can always come with a different approach to the problems; analyse, plan realistically what you can and cannot do during this month, integrate what you know, seek out advice on how to avert certain bugs or problems and learn from past mistakes (on this one i mean by the errors, bugs, troubleshooting, etc/boring stuff you already know where it's going). But yeah, take your time, Patreon is for supporting artists on what they have a passion to do. So, we will support you even on your troubled times. Now take a breeze and throw all that insecurity or/and stress out the window and proceed the project from a more clear view, even if it takes time.

LOK Team

[Abelius]: Thank you so much for your heart-warming comments. Knowing that I have your support in this is really important for me. I'm sure the game will be better this way. I'm one of those persons that think that 'perfect is the enemy of good', but when I'm pressured on time I tend to do things that any developer should avoid, like not taking to heart the 'object-oriented' methodology when programming, and that's a very bad thing in the long term. Sure I take more time to make objects as modular as possible, but quick and dirty coding is not a good idea, even when you promise yourself to fix it after launching. That rarely even happens. Shit mounts up, layer after layer and then you pass more time solving bugs than creating new things. Now I'll also have time to re-rig Krys with her new boobs and all female lizards will have their four sets of womanly assets, very much needed to create some uniqueness in their looks. Oh, and Kuja will also have more time to end all the village backgrounds. So, many, many thanks for being so understanding, guys.

Robert (dark441)

take your time and work just with your heart on it <3

McSpazz

I'd rather you set no time limit and get stuff done when it gets done in a timely manner than you pull what SimBro has been doing and just laying on extension after extension.

You've set your goals, you missed them. You then beat yourself up and start a train of concern and potential doubt that can end up anywhere - usually coasting, sometimes derailing, but also sometimes arriving where it's needed, albeit not in the shape once hoped. Quality, originality and innovation is no simple thing - it comes at a price and that is often the innovators own immediate quality of life and or sanity - especially when they feel pressured, or predisposed to distractions. I can't speak for anyone else here - but I won't be immediately barking and chomping at your inbox expressing discontent or asking for anything back, simply because you messed up something as inherently dodgy as a date and associated workload all while learning on the job. Take a breath, listen to some rainy mood, get some ASMR up your neck, whatever your jam, do what you feel is a must and keep on keeping on!

I dont know much about making games, but all i know is that if you kill yourself doing it, is it worth it, plus you could make major mistakes you didnt want so fantastic your slowing down, it will give you time to make a proper game.

In my experience of backing many Kickstarters and similar, schedules rarely, if ever, end up being followed. You'd be better off with a list of goals/milestones for each version, and a rough estimation as to how complete they are.

I said this last time, its annoying when you create unrealistic deadlines. All it does is create a lot of pressure on you, making it more likely for you to rush leading to low quality. i am not going to say take all the time in world to do what you need to do, but I do not need a stream of updates daily to reassure me that you are working. One or two quick updates a month would be just fine.

Erise

I`m not sure if everyone agrees with me here but we don`t mind if you fall behind on deadlines or can`t work on it all the time due to family and life. I think most of us are just happy that work is going into it and is not getting ditched along with the fact that you care about this project :D

Fire Guy

Your real life comes first at the end of the day and I'm sure no one wants to see you run into the ground with stress from this and other obligations, so just do what you can, when you can. At the end of the day people can only work so fast and no one can ask any more of you. Just treat it like a job with a set amount of hours and do what you can. We can wait. As long as you don't become unresponsive and show literally nothing is being done people will stay for however long is needed I'm sure.

You owned up too it, head and shoulders above other nightmare creator stories I've heard.

I can absolut understand the reason behind this decision. I hope that you now can take your time to make great progress without putting yourself under stress.


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