Launching v0.1 tomorrow!
🕑 Added 2017-11-25 23:59:16 +0000 UTCJust a very short post to say that debugging came along so nicely that we'll be launching the 0.1 public version tomorrow.
I'm pretty sure a public release will uncover more issues to solve, but the fact that I've finally been able to keep my word for once, fills me with joy. ^_^
Oh, and many thanks to all the Blood Bound patrons that have helped in making an early release possible. ;-)
Comments
the suspense is killing me :v
LOK Team
1 hour max... ;)
i feel like is gonna be today at midnight :c
Invidia
And I'm counting seconds like "tick...tock...tick..."
Deathknight134
Can't wait for the game!!! :D
LOK Team
[Abelius]: See my response to Cybran. ;-) I'll also enjoy the perspective of adding that path, trust me. But there are a number of reasons, and not all of them technical or even related to our lack of time, for not making it happen yet. We need to be cautious...
LOK Team
[Abelius]: I've fixed a little bug related to that, but I guess you actually mean if there's going to be more dialogues/content. Well, on my list of priorities, solving issues and debug basic systems win against adding more untested content that would need to be reworked if I discover there's something intrinsically bad about my current code. v0.1 is a stress test. If all goes well then we could focus on adding more to the story. ;-)
Awesomeeee! Can't wait to try it out! :)
i liked beta but i did see the repeating dialogue... just curious if this is being worked on?
Fox McQwerty
soooo.... still no slave path? man it's not exactly hidden how much that's a kink of mine...