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Some words on the immediate future...

🕑 Added 2017-11-29 22:21:27 +0000 UTC

Comments

LOK Team

Yeah, I agree that atlases are designed for consolidating small sprites. My problem here was that our backgrounds are about 5400x1080px in size, so they needed to be sliced if they were supposed to be visible with DX9 cards, which only support textures up to 4096px. That movement behavior you describe is not supported by the plugin I'm using... in fact it supports the exact opposite: prohibit walking if you're too close to the point you clicked. xD There's also another movement method that allows running by holding down the left mouse button, but there's a huge built-in limitation: you actually need to click on the NavMesh if you want to run there. So, if I switch to that movement scheme, players would need to find the (invisible) strip that goes along the ground, instead of loosely clicking on the direction they want to go. At the end of the day, I'm not a coder, and I can't easily modify a huge plugin made to meet my needs. I only can open a ticket with the author and hope for the best.

LOK Team

Yup, I delete them when posting new versions. Take a look at the last post.

all the mega links are down for some reason am i missing something? i didnt get a chance to check it out ;-;

Alexandraus

Hi LOK Team. My 2c on tech questions: it's probably better NOT use atlases for backgrounds. Use it for small pieces like sprites, icons and etc. One more draw call per background won't kill performance really, and you can use detailed background as large as 4096^2? How about to merge walk and run under a single click? Just check the distance between character and the mouse pointer. Bigger than ... 30% of the screen will toggle running.

Daydreamer

I simply use a macro that dobleclicks for me every second, toggle mode on binded key works perfectly fine.

LOK Team

That's a good idea. Though I'll try with CapsLock key, which is the usual suspect in most games.

Saul Goodman

Instead of hold a key and clicking to run, could you have a key to toggle between run or walk? Like Press RightCTRL and run mode activated and stays activated until you press RightCTRL a second time.

SirMalo

That's the only job you can get for now. If you ask the guy for help your lust stat goes up. More lust means more naughty stuff. After you've reached the second boobjob it's save to say you're done with the sexual content.

shadowolf

what if next patch will be next year lol

Well..... then does the game tell me when it's over? because i stuck in my first job (you know the pot)... Someone can tell me please if the game go on or not? Thanks :D

I could see walking being important in here if you had a some sort of sneak system however

Well lets be honest, who here has ever played a game where walking is actually helpful (exclude horror and death being a result if you didn't walked)

Complexity

The time spent navigating from A to B is my single biggest concern with the first release, so anything you can do to remedy that tedium is appreciated. Thanks

LOK team, you can be proud of this first release. I don't think there's a game out there with more potential than this gem.

Aromatic Hyena

I think we would all prefer using WASD and the directional keys to work, for one thing im pretty sure that’s how the original LOK worked, adding shift click for sprint would mean we would have to use two hands, one on the mouse pad one on the keyboard, I still don’t understand why it’s so difficult, nor will I, I don’t have any game developing experience. But it will continue to be a major frustration and literal pain in my fingers until otherwise.


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