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A (much needed) progress update

🕑 Added 2018-03-10 16:05:29 +0000 UTC
A (much needed) progress update

Comments

I hope the release come this month, moreover, for the nexts updates, I think that in the trello the events should appear without names. I mean, Tj, Bj... Cause it spoil us about the content, and is not full content by the moment.

master8

also is there more then one job in the game and more sex sceans

master8

when will more versions come out?

dragongodXD

good to hear the new place is working out. i took a look at that dialogue tree and i feel your pain, networking all PLC machinery together at one computer look's simular. (haven't been here long but looking at becoming a patron soon!)\

Lev

This is exactly what Early Access games do. ARK: Survival Evolved succeed in EA, not because it was high quality game at that time. ARK provided regural content update with acceptable (more or less) quality, therefore it kept players hooked. They had new things to discover and test and since then the game has been growing. (Mind you ARK is a bugfest and should have kept attention to quality much more). I'm affraid Abelius if you kept so much attention to quality of content you produce, you would spent a lot of time polishing it, but you wouldn't offer significant content updates in exchange. 4 months has already passed since v0.1 and we have right to expect something more than, let's say, 1 new highly polished animation or 1 new job. (I don't know what's even planned for v0.2 exactly, because plans are pretty vague) Many EA projects died, because authors were not able to provide updates in regural periods and people started to lose interest more and more. Even though I keep my fingers crossed for your project, I wish you started posting content updates more often before I decide it's not worth my time. Good luck.

Bob Bob Bob

Some advice from someone with way too much time and experience in corporate software development: - Create user stories built around delivering value to the user as early as possible. Do not get caught in the trap of trying to get things perfect before releasing them. - Once initial value is delivered on a feature, THEN you can iterate on it to improve quality - Delivering usable value to the users early not only gives the users something more frequently, it also allows you to illicit feedback earlier in order to make sure you don't spend lots of time on something that isn't highly valued - don't be afraid to offer "beta" builds to get feedback and to allow backers to help you with finding bugs. You don't have an army of QA folks and I think us backers are aware of that and would likely be happy to help with QA especially if it means getting an "early taste".

I still prefer quality over quantity. The internet is full of "quantity" on this type of content. Although, if you guys decide to find a balance that does not compromise the experience we'd understand. We still love you guys and the content you make :)

Finally a Progress Update! Yay! ^•^


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