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Alternate Rogue: Expanded v2.0.1 - Update!

🕑 Added 2023-12-03 17:30:40 +0000 UTC
Alternate Rogue: Expanded v2.0.1 - Update!

Comments

laserllama

Thanks for checking out the update! For the Soulknife I think the "keep the die if you don't succeed" is a clear example of power creep in 5e, but to each their own. With the Ruffian, I went back and forth between Commanding Presence and Streetwise - I'll take another look and maybe I'll shift it to Commanding Presence. Ruffians can still choose to learn that Exploit though. Streetwise allows you to do the first paragraph without expending an Exploit Die, just the second paragraph requires spending a die.

Jeff Potato

The old Justicar was basically a warlock-style 1/3-caster, right? The Avenger is a *lot* better. When you don't have much magic power, a little flexibility in how you use it makes it a lot less painful IMO. The Soulknife looks better than the previous version. Losing the "you only expend the psionic die if it helps you" clause will probably still prevent the rogue player in my group from switching to Alt-Rogue, but overall the subclass looks reasonable -- the benefits from the Psi Points seem worthwhile. The Ruffian's Shake Down ability helps with Strength (Intimidation) checks, so it seems a bit odd that they don't automatically gain Commanding Presence which would allow them to actually make those. I feel like it would fit slightly better than Streetwise, honestly. The Streetwise exploit has two paragraphs: the first simply allows the use of CHA with a couple of skills in place of INT in settlements, while the second mentions spending an Exploit Die to add it to the check. (Commanding Presence has a similar phrasing.) Is it intended that a rogue can enjoy the first benefit without spending any dice? The Devious Exploits class feature explicitly says "To use an Exploit, you expend one of these Dice," so that might be best rephrased if some exploits offer a benefit that doesn't require spending them. (IIRC, the Warlord explicitly says that SOME exploits require spending the dice, and quite a few of the staple Warlord exploits indeed don't cost dice, but most of the other exploit classes are phrased so that all exploits require spending a die.) I will probably have more feedback when I've spent more time reading the whole thing.


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