Patrefans
laserllama from patreon
laserllama patreon

Alternate Paladin - Official Release!

🕑 Added 2024-03-10 15:47:02 +0000 UTC

Comments

Dracs

I will say while the Alternate Paladin is good as a whole as well as giving subclasses their own Smite. The one unfortunate flaw is something that made using it particularly useful. That is to apply subclasses outside of your own which is difficult with this alternate class which is unfortunate as we cannot enjoy the subclasses you have made. Additionally its the limitations of Lay on Hands for one particular Oath i cannot agree with.

laserllama

Those are meant to work with the PHB Paladin - everything I've designed for the Alternate Paladin is in that PDF.

doubledamn

Only a month later and you already need to update the previous Alternate Oaths, since they all function off of the '3rd level start'.

Geoneto

Purify: While I appreciate the expanded functionality of the Purify spell melding elements of Detect Poison and Disease with Purify Food and Drink, I think that it might be too much given that it also has the powers of Lesser Restoration. Lesser Restoration allows for a single target, touch, 2nd-level spell to remove a disease or a specific condition. Purify provides the same functionality, with the benefits of two other 1st-level spells, and has no costs to the heightened versatility. When I saw this spell I immediately fell in love with it! Combining what were situational and lackluster spells into a single, thematic package just makes so much sense and is elegant! I could definitely see justifying using one of my Spells Known for it now.

Geoneto

Divine Favor: The range is "Self", but instead of the spell targeting one's person it targets a weapon of your choice within range (which is 10 feet). I was wondering if the range should be 10 feet instead, which would allow for mechanics that increase a spell's range to synergize with Divine Favor. Purify: The spell states "As part of this action, you can instantly cure one creature in range of a disease or end the blinded, deafened, paralyzed, or poisoned condition for it, or remove all poison and disease from a 5-foot cube of food and drink within this range". However, the spell's range is Self, which would allow this mechanic to only remove a condition affecting the caster, and which would also have a conflict with the purifying food and drink portion. I believe that having the range of the spell be something other than Self, such as Touch or Self (10 feet), would work best if the spell is intended to affect other creatures besides the caster.

Kelly Mitchell

Idea: Either as part of Sword Foe feature stating this occurs at Level 5 or gained at Level 7: "When you activate your Divine Sense you can also detect the presence of any Sworn Foe according to the same rules as Divine Sense. If a Sworn Foe is not one of the creature types listed in the description of Divine Sense you still learn that it is a Sworn Foe but not it's creature type."

Sean P Havern

Really like this and as I have with your other classes this will become the standard rather than the alternate at the tables I play at. I very much appreciate the oath mechanics. It is clear that the 5e paladin is based on the Knights Radiant from Stormlight Archives. But the rules never took the oaths seriously, and to be fair this is sadly consistent across warlocks, clerics, and paladins. I think the main thing that makes TTRPGs shine is adaptive consequence. The best made video game cannot account for the number of branching stories that a TTRPG can generate. But those stories can only be made when the maximum number of consequences can be utilized. The idea of breaking your oath despite the consequences can be extremely compelling (see Jamie Lannister). I think putting these consequences in writing lets tables know it’s ok to utilize them and let the story go where it may.

laserllama

Thank you! I played a Paladin as my first long-term 5e character (levels 1-15), so I have a lot of direct experience with the class and its pain points. I think the whole draw of playing a Paladin is their Oath, and for the Oath to mean something there needs to be drawbacks if you break it. Good call on the text about breaking your Oath, I can probably sneak in a sidebar for the next update! Glad you like the class.

Authority Kind, Beggar DYNAMIC

idk how you keep doing it, but you made another banger of a class. It's exactly what I've been hoping for you to make, as I've had a paladin in my party and had a few issues with how that character fared. This rework seems to almost entirely fix all the problems I had with the class, while still keeping it recognizable as the class it once was. I also have to commend you for how ballsy it is to be that explicit about paladins maintain the tenets of their oath, and the consequences of not doing so (which should always have been a thing, but I am glad to see it now). I would probably add a sentence or paragraph or something that states that what constitutes as breaking a tenet is at the discretion of the DM, but that the DM has to clearly communicate to the player that an action they want to perform will break their oath. Mostly just to prevent an oversight on the players side that will lead to a real feels-bad moment.

ZimTheFan

In love with the oathless paladin concept


More Creators