Alternate Ranger & Expanded v4.1.0
🕑 Added 2024-03-29 19:28:02 +0000 UTCHello Everyone!
As we continue through is unofficial “Ranger Week”, I’ve got a major update to the Alternate Ranger: Expanded, along with some small updates to the Alternate Ranger.
As always, thank you for your support, and feel free to leave your thoughts in the comments!
Happy Hunting,
~laserllama
__________________
THE ALTERNATE RANGER: EXPANDED v4.1.0
Fighting Styles:
Five additional Fighting Styles for the Alternate Ranger, updated to their most recent iterations: Blind Warrior, Brawler, Druidic Warrior, Melee Marksman, & Mounted Warrior!
Knacks:
Fourteen additional Knacks that may be more fantastical in nature! The newest (and most exciting addition) being Planar Adept - survive the great planes!
Feats:
Five new and updated Feats (these won’t be controversial…). Alternate versions of Crossbow Expert, Dual Wielder, and Sharpshooter, along with two new Feats: Survivalist Training (learn a Knack), and Wild Companion (recruit a weak beast friend).
Nine Additional Conclaves:
The Bounty Hunter (Exploits), Buccaneer (Seafaring), Grim Warden (Blood Magic), Nomad (Psionic), Shifter (Wild Shape), Stargazer (Divination), Trapper (Traps), Wastelander (Survival & Illusions), and Wrangler (Monster Tamer)!
____________________
CHANGE LOGS!
Alternate Ranger v4.0.0 -> 4.1.0
Knacks // You can replace one Knack with another when you gain a level.
Beast Master // Primal Beast // Revival ritual only restores 1 hit point unless you expend some of the Beast’s Hit Dice for it to regain additional hit points.
Hunter // Horde Breaker // Whirlwind // Now works with reach melee weapons.
Monster Slayer // Knowledge of the Hunt // Added History (Giants, Humanoids).
Deep Stalker // Dread Ambusher // Reverted name change. Dropped free marking of a Quarry for a bonus attack on your first turn that deals extra damage equal to your level.
Deep Stalker // Deadly Counter // Renamed (Shadowy Dodge) and reworked.
Drake Guard // Draconic Companion // It can’t bear a rider. Revival only restores 1 hit point unless you expend its Hit Dice for it to regain additional hit points.
Fey Wanderer // Whimsical Ward // Reworked to be less restrictive.
Planar Warrior // Extraplanar Senses // You can exclude creatures from this.
Swarm Keeper // Symbiotic Swarm // Biting Assault and Swarm Step both buffed.
Alternate Ranger: Expanded v4.0.0 -> v4.1.0
Fighting Style // Blind Warrior // NEW for the Alternate Ranger.
Fighting Style // Brawler // Renamed (Unarmed Fighting) and reworked.
Fighting Style // Mounted Warrior // Reworked
Knacks // Arctic Adept // Prerequisite level removed.
Knacks // Desert Adept // Prerequisite level removed.
Knacks // Hedge Knight / Renamed (Ranger Knight). Swapped I and II. Allows you to use Wisdom instead of Intelligence and Charisma for History and Persuasion.
Knacks // Jungle Adept // Prerequisite level removed.
Knacks // Planar Adept // NEW Knack for the planar explorer!
Knacks // Rider II // You can now ride mounts that are the same size as you.
Knacks // Underground Adept // Prerequisite level removed.
Knacks // Woodsman I // Moved ability to craft weapons from wood here.
Knacks // Woodsman II // Moved auto-crit against trees/wood here (18-20).
Feat // Crossbow Expert // BA attack limited to after a melee weapon attack.
Feat // Dual Wielder // Cut bonus AC, added synergy with opportunity attacks.
Feat // Sharpshooter // Treat 3/4 Cover as half cover, cut the -5/+10 “power attack”, combined the TCE Steady Aim feature with this Feat.
Feat // Survivalist Training // NEW Feat that gives one Ranger Knack!
Feat // Wild Companion // NEW Feat that gives a weaker Beast companion.
Conclaves // All // Updated with changes from the Alternate Ranger Class
Bounty Hunter // Ear to the Ground // Removed Thieves Cant (moved to 7th level)
Bounty Hunter // Cunning Technique // Moved Thieves Cant here.
Buccaneer // Spells // 2nd // Cut locate object, added misty step.
Buccaneer // Sea Legs // Merged Mariner’s Eye here.
Buccaneer // Windswept Hide // NEW 7th level feature.
Buccaneer // Deep Sea Diver // Cut - too niche of a feature.
Buccaneer // Watery Resilience // Streamlined to be balanced for at-will use.
Grim Warden // Warden’s Rite // You now also count as a monstrosity, Quarry Die bonus to Religion checks isn’t limited, and you gain 1 additional hit point per level.
Grim Warden // Crimson Mark // Renamed (Crimson Brand) and reworked to be closer to the Alt Blood Hunter. Now reduces your current/max hit points and prevents healing.
Grim Warden // Sinister Resilience // New feature to lessen the impact of Crimson Brand.
Nomad // Nomad’s Step // Merged previous 7th and 11th level features to run on the same resource pool (WIS mod per long rest).
Nomad // Strange Movement // Regain Nomad’s Step uses on a short rest.
Shifter // Renamed (Druidic Guardian).
Shifter // Limited Wild Shape // Cleaned up/clarified language. Increased the CR limit of Wild Shape beasts. Moved final tier to 17th level (CR 2).
Shifter // Spells // Reworked to me more clearly beast-themed.
Shifter // Wild Bound // CUT.
Shifter // Wild Empathy // New 3rd level feature. Free thematic Knack!
Shifter // Druidic Soul // New 7th level feature. Count as a Druid, empower forms.
Shifter // Empowered Shapes // Use your Quarry Die for beast attacks that are weak.
Stargazer // Constellation Magic // Split from Celestial Guidance. Adjusted Constellation spells. You now cast it once per short/long rest at its highest level (per Ranger table).
Stargazer // Celestial Guidance // Add your Quarry Die to those tool checks.
Stargazer // Resplendent Soul // Reworked to be used before a hit (to make it miss).
Trapper // New Conclave designed around Traps!
Wastelander // Renamed (Dunestrider).
Wastelander // Wilderness Adept // Added Planar Adept as an option starting at 7th.
Wastelander // Illusory Strikes // Streamlined the language.
Wastelanter // Mirage Transposition // Rename (Illusory Transposition). You can only switch places after the duplicate makes a weapon attack.
Wrangler // Beast Tamer // Renamed (Monster Tamer). Added Athletics or Animal Handling proficiency. At will use of Ranger’s Quarry on Beasts/Monstrosities.
Wrangler // Bring to Heel // Subtract Quarry Die roll instead of disadvantage.
Wrangler // Monster Tamer // Renamed (Master Tamer). Added Oozes.
Wrangler // Wrangler of Legends // Reworked/streamlined.
Comments
Andrew Downs
So awesome! Now the Ranger is officially among the ranks of the current standard formatting.
laserllama
Good call!
Geoneto
Hello, for the "Underground Adept" Knack, it originally states that you can "close your eyes" to gain tremorsense -- and as it is unclear as to whether or not it is an action to close your eyes it could be interpreted as a "free action", much like averting your gaze from a Medusa or Basilisk would be. However, later in the text the Knack states "Once you use this action," which points to the clear intention of the ability being used as an action, but that information is brought only at the end of the ability, instead of at the start when one would actually be reading how to use the Knack. I would recommend for clarity tying closing your eyes and taking an action together, perhaps like so: "Also, as an action you can close your eyes and gain tremorsense . . .".