Alternate Ranger & Expanded v4.2.0
🕑 Added 2024-04-03 16:51:56 +0000 UTCHi All!
I've gotten a lot of great feedback on the most recent updates to the Alternate Ranger Class and the Alternate Ranger: Expanded, so I thought I would do one final pass through to make a few small tweaks before I move on to the next project. Nothing major - change log is below.
PDFs are below and have been updated on GM Binder and the Patron Google Drive!
Happy Hunting!
~laserllama
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ALT RANGER CLASS v4.1.0 -> v4.2.0
Hunter // Relentless Hunter // Clarified marking a new Quarry is a free action.
ALT RANGER: EXPANDED v4.1.0 -> v4.2.0
Knacks // Hedge Knight // I & II swapped back.
Knacks // Underground Adept // Clarified this takes an action to use.
Feats // Alt XBE // Load x-bows with a hand holding a weapon/shield/tiny object.
Feats // Alt Dual Wielder // Added the +1 AC back in.
Feats // Alt Sharpshooter // Removed movement restrictions on the last bullet point.
Comments
Josh Heinlen
Hey, I would have posted this on the relevant update, but didn't notice it: I'm curious what the logic/idea is behind Wild Insights 3: without the ability to attack, I'm not certain what the specific benefit is for the larger familiar options. Unless it's meant to be a roleplaying/purely scout option, which is fine, just curious as to your thoughts.
King Coheed
Only change I would make at all is giving the Beast Master's Partner animal ASI in line with the PC with the same rules.
Sylas Grimm
Well, that's another thing to keep an eye out for when you have it ready then.
laserllama
Probably! I've been thinking about doing a Compendium of Feats similar to the Compendium of Spells I just put out - probably coming at some point this Summer (?)
Sylas Grimm
Any chance we'll be seeing a change to Great Weapon Master to reign it in like you've done for Sharpshooter?