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Alternate Wizard Class - BETA

🕑 Added 2024-09-01 01:32:55 +0000 UTC

Comments

Andrew Downs

Question; Wouldn't it make more sense for the names of the 18th and 20th lvl features to be swapped, i.e. Arcane Mastery at 18th and Archmage at 20th? Just feels like it'd fit better, especially since Druid already has Archdruid as its 20th lvl feature.

Kelly Mitchell

Can I just say I really like that when gaining a skill with a class/subclass if you’re already proficient you can expertise. So many times it feels great to pick a background that thematically fits but then you reconsider because your background skills are gonna be gained at 3rd level anyway.

laserllama

Good catch!

Andrew Downs

Some of your spells are repeated and not in the correct spell Lv, ex. The Investure spells, Eyebite, and Create Undead.

Jeff Potato

I've been feeling for a while like having such a long spell list made wizards too much more important than other classes -- there are just so many tricks that *only* a wizard can do. (I've considered whether the game would be better with a few different, more specialized mage classes instead of a generalist Wizard, like 3e's Warmage or Beguiler.) So in a twisted sort of way, it's nice to see the spellcasting restrictions back from the old days. (It also makes me feel better about playing an Alt-Sorcerer, although mine doesn't actually wear armor.) I've also thought it would have been nice if 5e wizards had a slightly more generic combat-oriented subclass, since the Bladesinger is kind of a specific elven culture thing that doesn't fit all characters. I don't know how much armor they'd get access to if the baseline Wizard can't normally wear armor at all, though; light armor *sounds* appropriate, but I can't imagine any player who wants to play a gish wizard actually trading Mage Armor for studded leather. The Philosopher's Stone is badass, not gonna lie.

23BLUENINJA

Looking good! Only feedback I have is on Signature spell, and here's what I feel - The options don't actually give the sense of making something new, only mechanically better. The options are all fine balance-wise, except for the Ritual option as free nondetection on every party member every morning feels like an easy way to cut off one of the DM's capabilities to challenge the players, and a ritual summon creature spell is..well. congratulations you gain an entire subclass's shtick ( a constant companion). What would be really cool is some extra development here to identify mechanical *additions* that remain balanced. Like adding a condition or something. A fireball that knocks you prone for example. I'd also like to be able to *extend* the range of an aoe, not just change it. Let me expand shatter to a 20-foot radius and make it a bonus action. Its now a 4th level spell, but I can cast it and a catrip the same turn, which isn't bad. I know it'd be way more work but right now it's less 'signature spell' and more 'Enhanced Spell'


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