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Alternate Sorcerer Class v4.0

🕑 Added 2024-09-24 13:48:31 +0000 UTC
Alternate Sorcerer Class v4.0

Comments

PotatoGolem

Looks great! I love the quasi short rest recharge- makes them feel meaningfully different from all other fullcasters.

laserllama

Check out the Spell Limit portion of Sorcery. It limits how many Sorcery Points you can spend at one time on any spell, Metamagic, feature, etc.

laserllama

This is a good point - I'll look at the language to see if I can write it in such a way as to exclude spells like fog cloud.

Pedro

I am liking the design choices for this class; however, I was wondering if there was supposed to be a maximum investment of Sorcery points for the Aegis of Stone feature in the Stone Sorcery subclass. I can understand that the overall risk of someone dumping a large pool of their Sorcery points on one target is a niche circumstance, but the effects of this are exacerbated with the Mountain's Heart subclasses feature

23BLUENINJA

I like the updates! Solid package overall. However - I think there is an unfortunate interaction with the new careful spell and fog cloud - that being it turns into the defacto strongest spell in almost every situation. One of those HAS to give.

laserllama

Refresh your page!

Bradley Webb

Jeff Potato

I kinda like the idea of reducing sorcery points a bit and allowing Sorcerous Regeneration multiple times per day. Also, uh, please tell me that activating a Metamagic counts as a separate expenditure of sorcery points from casting the actual spell? (You said the new Spell Limit wording limits "some" metamagics, so I suppose that must be the case.) Also holy shit I love the new Careful Spell. Like, I might trade in Quickened Spell for this. I am not sure how I feel about the armor restrictions. I didn't think the sorcerer needed those as badly as the wizard. (Fortunately, it doesn't affect my current character because I'm not a filthy one-level-dipper.) As a side note, have you considered any sort of access to ritual spellcasting (or something similar) for sorcerers? I realize that conceptually, ritual spellcasting makes a lot more sense for basically every other spellcaster in the game than it does for sorcerers...but it also feels silly that the living battery of arcane power is the one that always pays full price to cast Detect Magic.


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