Alternate Sorcerer: Expanded v4.0.1
🕑 Added 2024-10-01 13:40:05 +0000 UTCHi all!
Following up on my Alternate Sorcerer Class update from last week, I have a pretty large update for my Alternate Sorcerer: Expanded Compendium!
This Compendium includes a ton of additional options for my Alternate Sorcerer class, including 18 New Metamagics, 1 New Feat, 1 Alternate Feat, and 9 extra Sorcerous Origins - including one brand new option, Cosmic Sorcery!
As always, let me know what you think of the brews in the comments below.
~laserllama
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Alternate Sorcerer: Expanded v4.0
This update is mostly a balance patch based on feedback I’ve received for the options in this Compendium over the past year. Mostly buffs to some of the more undwhelming/niche options - let me know what you think!
Metamagics:
Overall, these have been buffed to be less niche, Sorcery Point costs have been reduced, and redundant options have been removed. Overall I hope that these options become more tempting choices for your Sorcerer if your DM chooses to allow this Expanded Metamagic content.
Feats:
Metamagic Adept now explicitly increases the ability score you use for your Spellcasting Ability. Sorcerous Spark has been adjusted to give multiple Cantrips, and the spell you learn is added to your Spells Known/Spells Prepared.
Sorcerous Origins:
These have all been renamed to fit my new naming style for Sorcerer subclasses: Elder Sorcery (The Chained), Entropic Sorcery (Voidwielder), Fey Sorcery (Faeblood), Infernal Sorcery (Hellspawn), Iron Sorcery (Ironmonger), Royal Sorcery (Divine Right), Vampiric Sorcery (Vampiric Soul), Verdant Sorcery (Greensinger).
Cosmic Sorcery. NEW option based on radiance, light, and blinding.
Elder Sorcery. Power of this subclasses abilities have been evened out, and the capstone has been changed to be a massive *hideous laughter* AoE!
Entropic Sorcery. Built out to have actual abilities based on destruction!
Fey Sorcery. This has received some buffs to compensate for access to a half-caster spell list. Generally reworked to focus on emotions and magic.
Infernal Sorcery. Thematically reworked to be generally infernal (instead of specific to demons/the Abyss). Given some move speed buffs!
Iron Sorcery. The armored Sorcerer option! Streamlined the Blade of Strife and buffed the capstone - now themed around Steel Wind Strike.
Royal Sorcery. Streamlined some of the features here and reworked its base 1st level ability around using Heightened Spell with Enchantment spells.
Vampiric Sorcery. Clarified how Blood Magic works and heavily reworked the optional “True Vampirism” rules to have actual penalties (and benefits).
Verdant Sorcery. Reworked around the plant spells - Ensnaring Strike, Entangle, and Plant Growth. Themed around grappling and restraining.
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CHANGE LOG v4.0.1
Metamagic
Arcane Tenacity // CUT (redundant with Immutable Will)
Adamant Spell // You can exceed your Spell Limit to use this on 6th+ spells.
Blinding Spell // Multiple Sorcery Points for multiple targets.
Brutal Spell // Removed the effect that forces you to remove minimum roll dice.
Concussive Spell // Multiple Sorcery Points for multiple targets.
Dynamic Presence // Reworked. Expertise for 1 Sorcery Point.
Imbuing Touch // Now just changes the damage type of attacks to force.
Immutable Will // Reworked into a reaction re-roll with CHA mod bonus.
Linked Spell // Cost reduced to 1 Sorcery Point.
Overcharged Spell // No longer limited to ranged spell attacks. Can spend multiple Sorcery Points to increase crit range by 1 per point.
Precise Spell // Renamed (Adjacent Spell). Reworked.
Recycled Spell // Totally reworked.
Silent Spell // CUT (If you took this let me know - you get a gold star).
Siphoning Spell // NEW Metamagic!
Sorcerous Fortitude // Removed CHA mod scaling (so it scales with your Spell Limit). Temp hit points only last for 10 minutes.
Terrifying Spell // NEW Metamagic!
Venomous Spell // NEW Metamagic!
Feats
Alt Metamagic Adept // Now increase any Spellcasting Ability by 1.
Alt Metamagic Adept // Links directly to Alt Sorcerer class doc, clarified when you cast the Metamagic for free it’s as if you spent minimum Sorcery Points.
Sorcerous Spark // Now two Cantrips and one 1st-level Sorcerer spell. You use Charisma unless you already have another Spellcasting Ability.
Sorcerous Origins
Renamed to fit with the new naming scheme: Elder Sorcery (The Chained), Entropic Sorcery (Voidwielder), Fey Sorcery (Faeblood), Infernal Sorcery (Hellspawn), Iron Sorcery (Ironmonger), Royal Sorcery (Divine Right), Vampiric Sorcery (Vampiric Soul), Verdant Sorcery (Greensinger).
Cosmic Sorcery
NEW Sorcerous Origin based on starlight and blinding.
Elder Sorcery
Ancient Mind // Renamed (Ancient Knowledge).
Chained Power // NEW(ish) feature that allows access to Alt Warlock spell list.
Inscrutable Mind // Renamed (Unknowable Mind). Reaction is only 1/long rest.
Eldritch Revelation // Reworked into a psychic damage / hideous laughter AoE effect.
Entropic Sorcery
Entropic Touch // Reworked and simplified.
Soul of the Void // CUT
Null Magic // New feature.
Negate Spell // Reworked around free 3rd-level castings of these spells.
Ray of Annihilation // Moved up to 14th level and reworked (slightly).
Disciple of the Void // Moved back to 18th level - completely reworked.
Fey Sorcery
Faeblood // NEW(ish) feature that allows access to Alt Bard spell list.
Heartsight // You now add CHA to Insight checks, and your Hearsight action DC is against the creature’s CR (no longer a contested roll).
Emotional Focus // Renamed (Seasonal Attunement) and reworked.
Fleeting Step // Renamed (Gateway Magic) and reworked.
Intoxicating Presence // Range increased to 30 feet.
Infernal Sorcery
Fiendish Lineage // NEW feature. Grants a thematic proficiency and language.
Infernal Form // Renamed (Demonic Form). Streamlined the description and your speed increases by 10 feet while transformed.
Infernal Sorcery Spells // Added Flame Whip and Spiritual Sundering.
Extra Attack // Updated! You can attack as a bonus action when you use your action to cast a 1 action casting time spell or Dash.
Fiendish Resilience // Baseline 1d4, 1d6 when in Infernal Form
Sinister Apotheosis // Renamed (Archdemonic Form). Removed BA Dash, but added a flying speed.
Iron Sorcery
Blade of Strife // Now deals force damage. Cleaned up the wording.
Ironmonger // Renamed (Armaments of War). You can now cast in armor!
Extra Attack // Reworked around the Blade of Strife.
Iron Smite // You now add your CHA mod to Blade of Strife damage.
Iron Aegis // Renamed (Dancing Blade).
Storm of Blades // Reworked around Steel Wind Strike.
Royal Sorcery
Royal Bearing // Renamed (Divine Mark). Simplified!
Words of Authority // Reworked around Heightened Spell.
Vampiric Sorcery
Blood Magic // Simplified wording. You can use it for all Sorcery Points.
Optional True Vampirism Rule // Changed significantly. Great power, but equally great downsides (radiant vulnerability, disadvantage on attacks/checks in sun).
Undead Resilience // Immunity to the Poisoned condition.
Vampiric Mastery // Rewritten to make sense.
Verdant Sorcery
Greensinger // NEW feature. Grants thorn whip and access to Druid spell list.
Overgrowth // Renamed (Verdant Vines) and almost totally reworked.
Verdant Sorcery Spells // Ensnaring strike replaced earth tremor.
Grasping Growth // Reworked around new Overgrowth vines.
Creeping Defense // CUT.
Sapping Grip // Reworked to be more generous!
Greensong // Reworked around plant growth and entangle.
Comments
Morbid
So this comment is a bit late, but is maelstrom supposed to be in the Entropic Sorcery spells? It doesn’t quite strike me as fitting with the subclass theme, though I could just be missing something.
bashingtortoise
looks fun
PotatoGolem
100% agree
laserllama
Correct! That would be a little bit too powerful IMO.
PotatoGolem
Am I correct in thinking that Divine and Elder sorcerers can't use Font of Magic to cast Cleric or Warlock spells they don't know, since their subclass just says they can learn spells from those lists?
Andrew Downs
Yes! Now the Sorcerer is officially reformated to fit the current standard of the best DnD Homebrewer's style!
Jeff Potato
Actually, does Regal Presence work on the sorcerer themselves? I can see and hear myself most of the time, and I'm usually within 30 feet of myself as well.
laserllama
Silvered and magical weapons both bypass the resistance.
Leaps
With the Vampiric Sorcery Undead Resilience feature does resistance to non-magical, non-silvered attacks mean that a magic weapon that is not silvered would not bypass that resistance? Or is it if one or the other criterion is met then the resistance is bypassed? Love the updates, thanks!
Jeff Potato
I like the changes to Royal Sorcery. Inspiring Sorcery seems like a considerably better value than Words of Vigor was. I did not expect, but will gratefully accept, the buff to Words of Authority. I like the new level 14 ability a lot, but I haven't gotten anywhere near that far in our game yet. >_> I'm not sure how to feel about the change to Dynamic Presence; I've been playing a Divine Right sorcerer with Dynamic Presence for a while and now it's kinda redundant, but I'll have to talk to my DM about it. Also, thanks for buffing the Blade of Strife. I always thought it was a bit too weak for a defining subclass feature. (I haven't had time to read everything else here yet, sorry.)
laserllama
Thank you!
23BLUENINJA
Love it! The subclasses are all so cool.